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Re: Final Fantasy 13 Dated
Old 02-22-2010, 04:41 AM   #1
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Default Re: Final Fantasy 13 Dated

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Originally Posted by TheSlyMoogle View Post
Actually not true. If you take every character through the entire sphere grid you will have maxed all stats, except you have a choice. You can either choose to max hp or max luck, but you cannot do both because of lack of empty spheres. Every other stat maxes easily, and I believe my friend kyle told me it will max if you take each character through their own grid and 2 other character grids. Might be wrong on that point. Either way mid-way through the game you can have a lulu that hits as hard as auron and a tidus that heals as well as a yuna. I even think the characters all start with the same base stats or very small discrepancies. Yes I've seen lulu and tidus hit for the same damage, and yuna and tidus heal for the same amount.

This is simply false. If you gave Auron all the melee buffs on the grid, and gave lulu all the same buffs on the grid on another playthrugh, Auron would be stronger. Period.

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Meh I think games are more replayable with limits. Take for instance the single character challenges on some of the older FF games. Challenging yourself to use the worst characters, or just replaying the game each time with different teams. FFX kinda killed that. Single characters could run through everyone's grid so no big deal. Back in the day we created reasons to run through the game again. Usually just because it was awesome.
That's just a difference in taste. I can't argue with that but to say that FFX is about as replayable as an RPG can get imo. Just like FF7, just because everyone can learn everyone else's abilities it doesn't mean that you can't change up the strategy.

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FF7 had enough character personality to keep the characters individual. Plus with the number of times characters left your party or you were forced to use characters that weren't your regulars, it was necessary. Either way FF7 had a complex leveling system for you materia. It was a pretty cool way to do things.
And? Personality has nothing to do with the leveling system. FF7 had NO individuality of characters in groups compared to FFX. Not only could you learn everyone else's abilities, you could TAKE all of their abilities and move them around whenever you wanted. If we're comparing FFX and FF7, and you want a game with some limitations.. then you want FFX.

I'm sorry you didn't like the FFX story... I enjoyed it more then FF7's personally. But tossing character development and our personal bias towards the game stories out... The fact is that FFX had more individuality then FF7. I haven't played FF6, but from how you make it sound, FFX is the same.
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Re: Final Fantasy 13 Dated
Old 02-23-2010, 04:51 AM   #2
TheSlyMoogle
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Default Re: Final Fantasy 13 Dated

Err... Seeing as weapons only had slot bonuses that you could control, as well as armor, and the fact that Auron and Lulu's stats could be exactly the same, they would both hit for the same amount of damage. I'm sorry you are wrong. Besides damage caps out at 9999 as always unless you do a nifty overdrive as they were allowed to break damage caps, and speaking in that case Lulu's was top tier as you could rig it to always cast ultima and you can always get it to cast 7 times if you're awesome. 7 ultima's > Auron's stupid overdrive. AT THE END OF THE DAY THEY HIT FOR 9999 EACH! SAME FUCKING PERSON IS SAME FUCKING PERSON!

Definition.

in·di·vid·u·al·i·ty (nd-vj-l-t)
n. pl. in·di·vid·u·al·i·ties
1.
a. The aggregate of qualities and characteristics that distinguish one person or thing from others; character: choices that were intended to express his individuality; monotonous sphere grids lacking in individuality.
b. An individual or distinguishing feature.
2. The quality or state of being individual; singularity: She was so absorbed by the sphere grid that she lost all sense of individuality.

I'm done with the argument but it leaves me to believe that you probably didn't play FFX more than once all the way through, or if you even finished it once.

Plus the majority of people you talk to who have played every FF game will tell you that a) FFX was garbage in terms of story and characters, and b) sphere grid sucked. Even people who loved FFX didn't like the sphere grid.

Obviously no one else is reading this so I dunno why I continue posting anyway.
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Re: Final Fantasy 13 Dated
Old 02-23-2010, 10:36 AM   #3
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Default Re: Final Fantasy 13 Dated

Quote:
Originally Posted by TheSlyMoogle View Post
Err... Seeing as weapons only had slot bonuses that you could control, as well as armor, and the fact that Auron and Lulu's stats could be exactly the same, they would both hit for the same amount of damage. I'm sorry you are wrong. Besides damage caps out at 9999 as always unless you do a nifty overdrive as they were allowed to break damage caps, and speaking in that case Lulu's was top tier as you could rig it to always cast ultima and you can always get it to cast 7 times if you're awesome. 7 ultima's > Auron's stupid overdrive. AT THE END OF THE DAY THEY HIT FOR 9999 EACH! SAME FUCKING PERSON IS SAME FUCKING PERSON!
Once again, FALSE.

First off, I'm making the assumption we're talking about a NORMAL play through of the game. Not some extreme grind session. You do not have to hit for 9999 damage to beat that game.. if you're just playing through as normal, it is more advantagious to give auron melee buffs and Lulu magic buffs. And even if they were both hitting for 9999 damage it would still be more advantagious to give auron melee buffs because his overdrives are built for melee... and Lulu's are built for casting.

So no, they're not the "same fucking person", and Auron does in fact benifit more from melee buffs.

Quote:
Definition.

in·di·vid·u·al·i·ty (nd-vj-l-t)
n. pl. in·di·vid·u·al·i·ties
1.
a. The aggregate of qualities and characteristics that distinguish one person or thing from others; character: choices that were intended to express his individuality; monotonous sphere grids lacking in individuality.
b. An individual or distinguishing feature.
2. The quality or state of being individual; singularity: She was so absorbed by the sphere grid that she lost all sense of individuality.
You could say it was absorbed by Anima in FF7. I just LOVE how you want to avoid that subject.

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I'm done with the argument but it leaves me to believe that you probably didn't play FFX more than once all the way through, or if you even finished it once.
2 hand a half times.

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Plus the majority of people you talk to who have played every FF game will tell you that a) FFX was garbage in terms of story and characters, and b) sphere grid sucked. Even people who loved FFX didn't like the sphere grid.
And I'm not discussing the story or characters, I'm discussing the sphere grid.

Quote:
Obviously no one else is reading this so I dunno why I continue posting anyway.
Thespis is.

But we can stop. You haven't proven your point about the sphere grid, other then to say that you like anima more because you think the characters in FF7 have more personality.. even though they have less abilities that seperate themselves from each other then FFX.

You know what would have hurt FFX's individuality more? If every activated node on the sphere grid could be shared and distributed among any characters in your party at any point in the game.. That's what Anima is in FF7.

-EDIT-

By the way, don't get me wrong.. I like FF7's Anima system more then the sphere grid. It's Sly who's trying to put the freedom of the games in a bad light.. not me. I like FFX's story more, because I feel that the main characters are better and more complex, as are the enemies.. Sephiroth is the most over rated bad guy in gaming history imo. But I did like being able to switch up how my team's abilities worked mid game.
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Last edited by TheGame : 02-23-2010 at 10:58 AM.
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Re: Final Fantasy 13 Dated
Old 02-25-2010, 06:07 AM   #4
TheSlyMoogle
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Default Re: Final Fantasy 13 Dated

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Originally Posted by TheGame View Post
Once again, FALSE.

First off, I'm making the assumption we're talking about a NORMAL play through of the game. Not some extreme grind session. You do not have to hit for 9999 damage to beat that game.. if you're just playing through as normal, it is more advantagious to give auron melee buffs and Lulu magic buffs. And even if they were both hitting for 9999 damage it would still be more advantagious to give auron melee buffs because his overdrives are built for melee... and Lulu's are built for casting.

So no, they're not the "same fucking person", and Auron does in fact benifit more from melee buffs.

BUT WE'RE NOT TALKING ABOUT A NORMAL PLAYTHROUGH!

At least not in your discussion. You said you liked having your characters going through other characters sphere grids?

Well that's not a normal playthrough. If you don't go farm that one cave with all the malboros or if you don't farm that monster fighter place, you don't get level 3 or 4 keys (Well maybe a couple) and you need those to get to the places on the sphere grid to even complete your own character's grid. In a normal playthrough yes, you have restrictions on characters. There's some wonky things you can do with friend spheres though, but other than that then FFX in a normal play through is just as restricted as an RPG where you level up and gain skills. In fact it's the exact same thing at that point, just takes more grinding actually and a ridiculous "oh hey, I just found one of the few enemies in the game who drops level 2 keys, better see how many of those I need to progress my characters in the sphere grid." Which is just silly, btw, that you should have to ever worry about level progression because you can't find a fucking level 2 key.

Also as far as overdrives go, they're not stat based. The only things that are stat based in the game are physical attacks and magic attacks. The same formula that FF games have been using since the first game (Well slightly modified.)

Overdrive damage is calculated with a formula based on the monster's stats and something else, maybe some base figure for the overdrive itself. Don't exactly remember, but it allowed most overdrives of the highest level to break the 9999 damage cap. The only difference was Lulu's which was magic based in that you cast multiples of the spells, and Yuna's which was basically summoning a monster with full overdrive gauge.

And where did you get Anima system in FF7? It's materia. And for the record I didn't really like FF7 past story and characters.

We will now rank my favorite FF games:

01. Final Fantasy Tactics
02. Final Fantasy 6
03. Final Fantasy 4 (2 in the US)
05. Final Fantasy 5
06. Final Fantasy 8
07. Final Fantasy 9
08. Final Fantasy 1
09. Final Fantasy 2
10. Final Fantasy 3

Notice how 7 and 10 aren't on that list. However 7 would be next.

But in a realm of good games 10 just didn't cut it for me in any way shape or form.
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Last edited by TheSlyMoogle : 02-25-2010 at 06:32 AM.
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Re: Final Fantasy 13 Dated
Old 02-25-2010, 10:02 AM   #5
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Default Re: Final Fantasy 13 Dated

Quote:
Originally Posted by TheSlyMoogle View Post
BUT WE'RE NOT TALKING ABOUT A NORMAL PLAYTHROUGH!

At least not in your discussion. You said you liked having your characters going through other characters sphere grids?
I gave Yuna black magic on my first ever playthrough of the game. That was a normal playthrough, however Yuna was already built to handle any magic, so it never hurt. On future playthroughs, whenever I had the chance to move Yuna through Lulu's grid, or the chance to have her take any spells from Lulu's grid, I'd do it.

And I'll agree with you that farming keys sucks.

Quote:
Also as far as overdrives go, they're not stat based. The only things that are stat based in the game are physical attacks and magic attacks. The same formula that FF games have been using since the first game (Well slightly modified.)

Overdrive damage is calculated with a formula based on the monster's stats and something else, maybe some base figure for the overdrive itself. Don't exactly remember, but it allowed most overdrives of the highest level to break the 9999 damage cap. The only difference was Lulu's which was magic based in that you cast multiples of the spells, and Yuna's which was basically summoning a monster with full overdrive gauge.
Wakka also had an overdrive where you could do normal melee hits multiple times. Auron had something similar. If you're capped in damage, the thing that makes the difference is multiple hit overdrives. That's why Lulu's the only person built for black magic, because she's the only person with a multiple hit overdrive for magic.. And that's why she can't be as strong as Wakka or Auron, because their overdrives are melee based.

I haven't tried a melee Lulu, so I can't speak for if the overdrives are not stat based. If a melee Lulu still overdrives just as strong as a completly magic buffed Lulu with her spells, then you're right..

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And where did you get Anima system in FF7? It's materia. And for the record I didn't really like FF7 past story and characters.
Sorry, I meant materia... I don't even know where I got anima from lmao.

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We will now rank my favorite FF games:

01. Final Fantasy Tactics
02. Final Fantasy 6
03. Final Fantasy 4 (2 in the US)
05. Final Fantasy 5
06. Final Fantasy 8
07. Final Fantasy 9
08. Final Fantasy 1
09. Final Fantasy 2
10. Final Fantasy 3

Notice how 7 and 10 aren't on that list. However 7 would be next.

But in a realm of good games 10 just didn't cut it for me in any way shape or form.
And guess whiich two FF games are #1 and #2 sold of all time? And 12 is somewhere in the mix for #3-5 with FF8 and 9. Not that this discredits your arguement any, but it must be annoying that all the FFs in the series that you don't like seem to be the most mainsteam ones.. Unfortunately SE has to look at things with more sales as "working", and things with less sales as "not working"... and being innovative about the leveling system, and allowing freedom to give spells to anyone has "worked" as far as sales go.

So I'd expect more of the same
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