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Re: Final Fantasy 13 Dated
Old 02-25-2010, 07:07 AM   #1
TheSlyMoogle
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Default Re: Final Fantasy 13 Dated

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Originally Posted by TheGame View Post
Once again, FALSE.

First off, I'm making the assumption we're talking about a NORMAL play through of the game. Not some extreme grind session. You do not have to hit for 9999 damage to beat that game.. if you're just playing through as normal, it is more advantagious to give auron melee buffs and Lulu magic buffs. And even if they were both hitting for 9999 damage it would still be more advantagious to give auron melee buffs because his overdrives are built for melee... and Lulu's are built for casting.

So no, they're not the "same fucking person", and Auron does in fact benifit more from melee buffs.

BUT WE'RE NOT TALKING ABOUT A NORMAL PLAYTHROUGH!

At least not in your discussion. You said you liked having your characters going through other characters sphere grids?

Well that's not a normal playthrough. If you don't go farm that one cave with all the malboros or if you don't farm that monster fighter place, you don't get level 3 or 4 keys (Well maybe a couple) and you need those to get to the places on the sphere grid to even complete your own character's grid. In a normal playthrough yes, you have restrictions on characters. There's some wonky things you can do with friend spheres though, but other than that then FFX in a normal play through is just as restricted as an RPG where you level up and gain skills. In fact it's the exact same thing at that point, just takes more grinding actually and a ridiculous "oh hey, I just found one of the few enemies in the game who drops level 2 keys, better see how many of those I need to progress my characters in the sphere grid." Which is just silly, btw, that you should have to ever worry about level progression because you can't find a fucking level 2 key.

Also as far as overdrives go, they're not stat based. The only things that are stat based in the game are physical attacks and magic attacks. The same formula that FF games have been using since the first game (Well slightly modified.)

Overdrive damage is calculated with a formula based on the monster's stats and something else, maybe some base figure for the overdrive itself. Don't exactly remember, but it allowed most overdrives of the highest level to break the 9999 damage cap. The only difference was Lulu's which was magic based in that you cast multiples of the spells, and Yuna's which was basically summoning a monster with full overdrive gauge.

And where did you get Anima system in FF7? It's materia. And for the record I didn't really like FF7 past story and characters.

We will now rank my favorite FF games:

01. Final Fantasy Tactics
02. Final Fantasy 6
03. Final Fantasy 4 (2 in the US)
05. Final Fantasy 5
06. Final Fantasy 8
07. Final Fantasy 9
08. Final Fantasy 1
09. Final Fantasy 2
10. Final Fantasy 3

Notice how 7 and 10 aren't on that list. However 7 would be next.

But in a realm of good games 10 just didn't cut it for me in any way shape or form.
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Last edited by TheSlyMoogle : 02-25-2010 at 07:32 AM.
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Re: Final Fantasy 13 Dated
Old 02-25-2010, 11:02 AM   #2
TheGame
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Default Re: Final Fantasy 13 Dated

Quote:
Originally Posted by TheSlyMoogle View Post
BUT WE'RE NOT TALKING ABOUT A NORMAL PLAYTHROUGH!

At least not in your discussion. You said you liked having your characters going through other characters sphere grids?
I gave Yuna black magic on my first ever playthrough of the game. That was a normal playthrough, however Yuna was already built to handle any magic, so it never hurt. On future playthroughs, whenever I had the chance to move Yuna through Lulu's grid, or the chance to have her take any spells from Lulu's grid, I'd do it.

And I'll agree with you that farming keys sucks.

Quote:
Also as far as overdrives go, they're not stat based. The only things that are stat based in the game are physical attacks and magic attacks. The same formula that FF games have been using since the first game (Well slightly modified.)

Overdrive damage is calculated with a formula based on the monster's stats and something else, maybe some base figure for the overdrive itself. Don't exactly remember, but it allowed most overdrives of the highest level to break the 9999 damage cap. The only difference was Lulu's which was magic based in that you cast multiples of the spells, and Yuna's which was basically summoning a monster with full overdrive gauge.
Wakka also had an overdrive where you could do normal melee hits multiple times. Auron had something similar. If you're capped in damage, the thing that makes the difference is multiple hit overdrives. That's why Lulu's the only person built for black magic, because she's the only person with a multiple hit overdrive for magic.. And that's why she can't be as strong as Wakka or Auron, because their overdrives are melee based.

I haven't tried a melee Lulu, so I can't speak for if the overdrives are not stat based. If a melee Lulu still overdrives just as strong as a completly magic buffed Lulu with her spells, then you're right..

Quote:
And where did you get Anima system in FF7? It's materia. And for the record I didn't really like FF7 past story and characters.
Sorry, I meant materia... I don't even know where I got anima from lmao.

Quote:
We will now rank my favorite FF games:

01. Final Fantasy Tactics
02. Final Fantasy 6
03. Final Fantasy 4 (2 in the US)
05. Final Fantasy 5
06. Final Fantasy 8
07. Final Fantasy 9
08. Final Fantasy 1
09. Final Fantasy 2
10. Final Fantasy 3

Notice how 7 and 10 aren't on that list. However 7 would be next.

But in a realm of good games 10 just didn't cut it for me in any way shape or form.
And guess whiich two FF games are #1 and #2 sold of all time? And 12 is somewhere in the mix for #3-5 with FF8 and 9. Not that this discredits your arguement any, but it must be annoying that all the FFs in the series that you don't like seem to be the most mainsteam ones.. Unfortunately SE has to look at things with more sales as "working", and things with less sales as "not working"... and being innovative about the leveling system, and allowing freedom to give spells to anyone has "worked" as far as sales go.

So I'd expect more of the same
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