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Final Fantasy 13 Dated
Seems like Q1 is gonna be a hectic time for gamers.
March 9th, 2010 And can read all the un-needed stuff below. Quote:
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Re: Final Fantasy 13 Dated
GiantBomb article about it, with video:
http://www.giantbomb.com/news/final-...-america/1759/ Quote:
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Re: Final Fantasy 13 Dated
I wonder when XIV will be out.
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Re: Final Fantasy 13 Dated
In other news, I heard FFCC:TCB did not sell too well in Japan. Weird, it looks like a very fun game to me.
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So Mass Effect 2 and FFXIII in the first few months of the new year, can't wait to be playing RPGs again. |
Re: Final Fantasy 13 Dated
I lol'd at the exclusive never-before-seen look.
Couple battle shots + riding a chocobo. I am actually super pumped for this game though. |
Re: Final Fantasy 13 Dated
I yearn for a final fantasy in HD.
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Re: Final Fantasy 13 Dated
I don't like the "Your HP/MP is automatically regenerated after every battle" deal.
But we'll see. |
Re: Final Fantasy 13 Dated
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I used to hate being killed by something pityful, or fighting a weak enemy with some cheap attack that puts you at a huge disadvantage. (Self destruct moves are the first thing that comes to mind) But I guess what I hate more then that is the random battles that would pop up without warning. |
Re: Final Fantasy 13 Dated
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Where the skill comes in is item management and character development, if you take away part of it by healing after every battle, you make the game simpler. We all hate the self-destruct enemy, but you take them down before can do harm or you come prepared with tons of healing items or a character. And you need to always be ready for battle, that's the point! And what random battles pop up with warning? |
Re: Final Fantasy 13 Dated
Lots of RPGs now offer full healing after battles, or at save points. Chrono Cross was one of the best games of all time in my opinion and it offered healing after battles, which really just made it less annoying, not less difficult.
From what I've gathered of FFXIII's combat system, it's designed to be made more challenging depending on the skill level of the player, like if you're blowing through battles like nothing the enemies will progressively get harder. And apparently boss battles were designed to be specifically hard for this game because of a system that they implemented where you can retry a boss battle right after you die. Also I think "exp" and rewards are determined by a rank you receive at the end of each battle which calculates your performance, so if you did terrible and need a lot of healing at the end of a battle, you'll receive not so great rewards, and vice versa. Basically it's a system that claims it'll hold your hand if you want it too, but greatly encourages you to play better. |
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And DM, Every super recent Final Fantasy has offered full healing at save points. I am okay with that. I am actually completely okay with that, as it adds the element of health management to the game. But with the "Alright, we removed random battles from the game, and we also removed health management." And we're already only controlling one character with this game. So, only 1 character...no health management, no random encounters. What's next? No leveling system? Instead your new level is displayed as a puppy that ages over time. Actually... |
Re: Final Fantasy 13 Dated
I can't imagine that simplifying things a little makes a huge difference if the story is amazing and you're still having a lot of fun. I guess if you need something very challenging, then you might be out of luck. I'll reserve my judgment for after I've played it.
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Regenerating health after each battle usually means each individual battle is tougher and more exciting, as opposed to long series of tedious fights.
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I've never played - nor conciously know of - an RPG where you regenerate health after every encounter.
That's like in Fallout 3 if your AP and Health regenerate after each enemy. It's dumb. Even if battles are harder - it's still dumb. What made them hard before (to the point of this conversation) was health and MP management. This is almost as bad of an idea as Tactics A2's MP starting at 0 each battle. |
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