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Sorcery Demo
Old 06-16-2010, 11:35 AM   #1
BreakABone
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Default Sorcery Demo



This was the game that caught my eye in terms of the PS Move.
It looks cool, but for the life of me, not sure what exactly the 1:1 is doing in this game since it auto aims.
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Re: Sorcery Demo
Old 06-17-2010, 02:28 AM   #2
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Default Re: Sorcery Demo

Wow honestly that game looks amazing.
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Re: Sorcery Demo
Old 06-18-2010, 09:30 AM   #3
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Default Re: Sorcery Demo

Why's the audience cheering for every small thing that happens in that game? "Wow it's a whirlwind! Amazing! Unheard of!"
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Re: Sorcery Demo
Old 06-18-2010, 12:03 PM   #4
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Default Re: Sorcery Demo

I'm with Angrist on this one. Nothing in that Demo screams "Hey, get this device!"
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Re: Sorcery Demo
Old 06-25-2010, 12:16 AM   #5
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Default Re: Sorcery Demo

I only say it looks amazing because...

It's a motion controlled game that actually looks decent.
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Re: Sorcery Demo
Old 06-25-2010, 11:29 AM   #6
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Default Re: Sorcery Demo

Quote:
Originally Posted by TheSlyMoogle View Post
I only say it looks amazing because...

It's a motion controlled game that actually looks decent.
Never give up the fight Moogle. 5 years and you still continue to be proven wrong, but you stick with your guns.

As for me, I think the game has some potential. And uses motions in interesting way. Though for the life of me, not sure what 1:1 adds to the experience other than being able to have your character hold his wand.
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Re: Sorcery Demo
Old 06-25-2010, 01:53 PM   #7
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Default Re: Sorcery Demo

Quote:
Originally Posted by BreakABone View Post
Never give up the fight Moogle. 5 years and you still continue to be proven wrong, but you stick with your guns.

As for me, I think the game has some potential. And uses motions in interesting way. Though for the life of me, not sure what 1:1 adds to the experience other than being able to have your character hold his wand.
I don't think he's been proven wrong yet. Every great motion controlled game that I have seen (Twilight Princess, Mario Galaxy), have been great despite the motion controls, not because of them.
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Re: Sorcery Demo
Old 06-25-2010, 02:09 PM   #8
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I don't think he's been proven wrong yet. Every great motion controlled game that I have seen (Twilight Princess, Mario Galaxy), have been great despite the motion controls, not because of them.
That I think you are wrong on, I think (not really counting TP since that was retro-fitted), but that motion controls helped catapult good games.

I think people assume that motion controls have to be the basis for the game for them to achieve their point but I don't think that's true.

Take a look at something like Mario Galaxy, its a minor feature, but mapping the spin-jump to shake of the controller, allowed it to be used more cleverly in the game and much more easily than the analog rotation they use to have. The same deal goes with using the Wii-Mote to collect Star Bites, as a Guide for Yoshi's tongue and of course some of the motion controlled levels.

And then there are games like Red Steel 2 which is an awesome showcase of a game that is traditional in design but could never be done with a normal controller.

But I've beaten this horse to death for the past 3 1/2 years.

So gonna take the low road here and say, motion controls are pretty much proven something this generation if we're getting a version of it on all 3 systems.

Love it, hate it, despise it, whatever. The fact is you can't deny it has done something.
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Re: Sorcery Demo
Old 06-25-2010, 06:59 PM   #9
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Default Re: Sorcery Demo

Have people forgotten about how good Madworld was, because of motion controls?
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Re: Sorcery Demo
Old 06-26-2010, 12:03 AM   #10
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Default Re: Sorcery Demo

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Originally Posted by Typhoid View Post
Have people forgotten about how good Madworld was, because of motion controls?
Never played it, I sold my wii before the game came out.

Quote:
Originally Posted by BreakABone View Post
That I think you are wrong on, I think (not really counting TP since that was retro-fitted), but that motion controls helped catapult good games.

I think people assume that motion controls have to be the basis for the game for them to achieve their point but I don't think that's true.

Take a look at something like Mario Galaxy, its a minor feature, but mapping the spin-jump to shake of the controller, allowed it to be used more cleverly in the game and much more easily than the analog rotation they use to have. The same deal goes with using the Wii-Mote to collect Star Bites, as a Guide for Yoshi's tongue and of course some of the motion controlled levels.

And then there are games like Red Steel 2 which is an awesome showcase of a game that is traditional in design but could never be done with a normal controller.

But I've beaten this horse to death for the past 3 1/2 years.

So gonna take the low road here and say, motion controls are pretty much proven something this generation if we're getting a version of it on all 3 systems.

Love it, hate it, despise it, whatever. The fact is you can't deny it has done something.
Yeah it brought gaming to the masses and made it much more profitable than seen before. Of course Sony and MS hopped onto the bandwagon.
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Re: Sorcery Demo
Old 08-17-2010, 07:12 PM   #11
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Default Re: Sorcery Demo



New trailer for the game
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