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Sorcery Demo |
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06-16-2010, 11:35 AM
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#1
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Living Legend
BreakABone is offline
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Sorcery Demo
This was the game that caught my eye in terms of the PS Move.
It looks cool, but for the life of me, not sure what exactly the 1:1 is doing in this game since it auto aims.
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Re: Sorcery Demo |
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06-17-2010, 02:28 AM
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#2
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Knight
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Re: Sorcery Demo
Wow honestly that game looks amazing.
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Re: Sorcery Demo |
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06-18-2010, 09:30 AM
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#3
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Dutch guy
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Re: Sorcery Demo
Why's the audience cheering for every small thing that happens in that game? "Wow it's a whirlwind! Amazing! Unheard of!"
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Re: Sorcery Demo |
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06-18-2010, 12:03 PM
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#4
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Devourer of Worlds
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Re: Sorcery Demo
I'm with Angrist on this one. Nothing in that Demo screams "Hey, get this device!"
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Re: Sorcery Demo |
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06-25-2010, 12:16 AM
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#5
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Knight
TheSlyMoogle is offline
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Re: Sorcery Demo
I only say it looks amazing because...
It's a motion controlled game that actually looks decent.
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Re: Sorcery Demo |
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06-25-2010, 11:29 AM
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#6
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Living Legend
BreakABone is offline
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Re: Sorcery Demo
Quote:
Originally Posted by TheSlyMoogle
I only say it looks amazing because...
It's a motion controlled game that actually looks decent.
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Never give up the fight Moogle. 5 years and you still continue to be proven wrong, but you stick with your guns.
As for me, I think the game has some potential. And uses motions in interesting way. Though for the life of me, not sure what 1:1 adds to the experience other than being able to have your character hold his wand.
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Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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Re: Sorcery Demo |
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06-25-2010, 01:53 PM
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#7
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Abra Kadabra
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Re: Sorcery Demo
Quote:
Originally Posted by BreakABone
Never give up the fight Moogle. 5 years and you still continue to be proven wrong, but you stick with your guns.
As for me, I think the game has some potential. And uses motions in interesting way. Though for the life of me, not sure what 1:1 adds to the experience other than being able to have your character hold his wand.
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I don't think he's been proven wrong yet. Every great motion controlled game that I have seen (Twilight Princess, Mario Galaxy), have been great despite the motion controls, not because of them.
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Re: Sorcery Demo |
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06-25-2010, 02:09 PM
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#8
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Living Legend
BreakABone is offline
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Re: Sorcery Demo
Quote:
Originally Posted by Vampyr
I don't think he's been proven wrong yet. Every great motion controlled game that I have seen (Twilight Princess, Mario Galaxy), have been great despite the motion controls, not because of them.
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That I think you are wrong on, I think (not really counting TP since that was retro-fitted), but that motion controls helped catapult good games.
I think people assume that motion controls have to be the basis for the game for them to achieve their point but I don't think that's true.
Take a look at something like Mario Galaxy, its a minor feature, but mapping the spin-jump to shake of the controller, allowed it to be used more cleverly in the game and much more easily than the analog rotation they use to have. The same deal goes with using the Wii-Mote to collect Star Bites, as a Guide for Yoshi's tongue and of course some of the motion controlled levels.
And then there are games like Red Steel 2 which is an awesome showcase of a game that is traditional in design but could never be done with a normal controller.
But I've beaten this horse to death for the past 3 1/2 years.
So gonna take the low road here and say, motion controls are pretty much proven something this generation if we're getting a version of it on all 3 systems.
Love it, hate it, despise it, whatever. The fact is you can't deny it has done something.
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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Re: Sorcery Demo |
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06-25-2010, 06:59 PM
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#9
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Anthropomorphic
Typhoid is offline
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Re: Sorcery Demo
Have people forgotten about how good Madworld was, because of motion controls?
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Re: Sorcery Demo |
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06-26-2010, 12:03 AM
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#10
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Knight
TheSlyMoogle is offline
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Re: Sorcery Demo
Quote:
Originally Posted by Typhoid
Have people forgotten about how good Madworld was, because of motion controls?
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Never played it, I sold my wii before the game came out.
Quote:
Originally Posted by BreakABone
That I think you are wrong on, I think (not really counting TP since that was retro-fitted), but that motion controls helped catapult good games.
I think people assume that motion controls have to be the basis for the game for them to achieve their point but I don't think that's true.
Take a look at something like Mario Galaxy, its a minor feature, but mapping the spin-jump to shake of the controller, allowed it to be used more cleverly in the game and much more easily than the analog rotation they use to have. The same deal goes with using the Wii-Mote to collect Star Bites, as a Guide for Yoshi's tongue and of course some of the motion controlled levels.
And then there are games like Red Steel 2 which is an awesome showcase of a game that is traditional in design but could never be done with a normal controller.
But I've beaten this horse to death for the past 3 1/2 years.
So gonna take the low road here and say, motion controls are pretty much proven something this generation if we're getting a version of it on all 3 systems.
Love it, hate it, despise it, whatever. The fact is you can't deny it has done something.
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Yeah it brought gaming to the masses and made it much more profitable than seen before. Of course Sony and MS hopped onto the bandwagon.
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Re: Sorcery Demo |
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08-17-2010, 07:12 PM
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#11
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Living Legend
BreakABone is offline
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Re: Sorcery Demo
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Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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