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Sorcery Demo
This was the game that caught my eye in terms of the PS Move. It looks cool, but for the life of me, not sure what exactly the 1:1 is doing in this game since it auto aims. |
Re: Sorcery Demo
Wow honestly that game looks amazing.
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Why's the audience cheering for every small thing that happens in that game? "Wow it's a whirlwind! Amazing! Unheard of!"
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I'm with Angrist on this one. Nothing in that Demo screams "Hey, get this device!"
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I only say it looks amazing because...
It's a motion controlled game that actually looks decent. |
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As for me, I think the game has some potential. And uses motions in interesting way. Though for the life of me, not sure what 1:1 adds to the experience other than being able to have your character hold his wand. |
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I think people assume that motion controls have to be the basis for the game for them to achieve their point but I don't think that's true. Take a look at something like Mario Galaxy, its a minor feature, but mapping the spin-jump to shake of the controller, allowed it to be used more cleverly in the game and much more easily than the analog rotation they use to have. The same deal goes with using the Wii-Mote to collect Star Bites, as a Guide for Yoshi's tongue and of course some of the motion controlled levels. And then there are games like Red Steel 2 which is an awesome showcase of a game that is traditional in design but could never be done with a normal controller. But I've beaten this horse to death for the past 3 1/2 years. So gonna take the low road here and say, motion controls are pretty much proven something this generation if we're getting a version of it on all 3 systems. Love it, hate it, despise it, whatever. The fact is you can't deny it has done something. |
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Have people forgotten about how good Madworld was, because of motion controls?
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Re: Sorcery Demo
New trailer for the game |
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