Quote:
Originally Posted by Xantar
You tell me. Do you think 20% uptake would be a success? Because that's about the best case scenario.
Or instead of sales, let's try this: if after a year publishers decide that it's not worth giving more than token support to Move, and if games designed to use Move slow down to a trickle of gimmick shovelware, would you consider that a success? Because that's what's going to happen.
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Hey I asked first!
You tell me.. how many sales would it have to have for you to be like "wow I was wrong, it succeeded". If 20% uptake is your definition of sucsess, then I agree it will fail. 20% would mean it's have to sell around 7 million.
-EDIT-
And in case I read it wrong.. are you saying that if it continues to get support for more then a year it is a sucsess? I don't know, I'm trying not to put words in your mouth. How many sales and how long would it have to be supported for it to be a sucsess in your eyes?