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Re: Zelda: Spirit Tracks
Old 11-06-2009, 05:48 PM   #1
ZebraRampage
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Default Re: Zelda: Spirit Tracks

I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.
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Re: Zelda: Spirit Tracks
Old 11-06-2009, 09:06 PM   #2
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Default Re: Zelda: Spirit Tracks

Quote:
Originally Posted by ZebraRampage View Post
I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.


I think this is how they make Zelda games ever since OoT:


Step 1: Come up with a cool sounding name: Ocarana of Time, Majora's Mask, Wind Waker, Phantom Hourglass, Twilight Princess, Spirit Tracks.

Step 2: Have the name make direct sense with the game: Main item Ocarana, Main item Masks, You wake Wind, You have a Phantom Hourglass, You're in the land of Twilight with the Princess, You're on a spirit train.

Step 3: Throw in some sort of neat-twist: Change form from adult to child. Masks change your physical appearance, a boat that talks and allusions to OoT, Time being revealed not to have ever passed at the end of the game, You're a wolf, Zelda is a statue.

Step 4: Collect money.
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Re: Zelda: Spirit Tracks
Old 11-06-2009, 11:42 PM   #3
BreakABone
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Default Re: Zelda: Spirit Tracks

Quote:
Originally Posted by ZebraRampage View Post
I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.
Does anything relate to Zelda? Besides a dude in green tunic, a princess in trouble (most of the time), triforce and master sword.

I mean the games have had alternate realities, time travel, ships that were kings, ghosts, converted princesses, and all sorts of stuff.

The train seems fine.
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