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Re: Zelda: Spirit Tracks
Old 12-08-2009, 06:36 AM   #21
Angrist
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Default Re: Zelda: Spirit Tracks

I liked playing as a wolf. Maybe the twilight itself was gimmicky because it had been done before (and better).

I've just read 2 reviews of Silent Hill: Shattered Memories. I think a re-imagination like this could work for Zelda. This SH game got rid of the tedious tasks and replaced them by new, fun puzzles. It changed how you explore the world (no more locked doors etc.).

Who feels anything for making a list of essential and non-essential Zelda aspects?
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