![]() |
Zelda: Spirit Tracks
This game has been somewhat on my radar, but Nintendo released a new trailer, which shows the game's major twist.
Princess Zelda is a spirit/ghost (don't know if she died or is in a "State") and is the Phantom you team up with. |
Re: Zelda: Spirit Tracks
Look, Zelda is trying to get into Link's pants.
|
Re: Zelda: Spirit Tracks
Doesn't interest me.
I saw the trailer and them talking about it on G4. It was a big "meh" to me, and was greatly overshadowed by Mario Wii and Galaxy 2. |
Re: Zelda: Spirit Tracks
I don't really see why there's a train in this game. That doesn't seem related to Zelda in any fashion.
|
Re: Zelda: Spirit Tracks
Quote:
I think this is how they make Zelda games ever since OoT: Step 1: Come up with a cool sounding name: Ocarana of Time, Majora's Mask, Wind Waker, Phantom Hourglass, Twilight Princess, Spirit Tracks. Step 2: Have the name make direct sense with the game: Main item Ocarana, Main item Masks, You wake Wind, You have a Phantom Hourglass, You're in the land of Twilight with the Princess, You're on a spirit train. Step 3: Throw in some sort of neat-twist: Change form from adult to child. Masks change your physical appearance, a boat that talks and allusions to OoT, Time being revealed not to have ever passed at the end of the game, You're a wolf, Zelda is a statue. Step 4: Collect money. |
Re: Zelda: Spirit Tracks
Quote:
I mean the games have had alternate realities, time travel, ships that were kings, ghosts, converted princesses, and all sorts of stuff. The train seems fine. |
Re: Zelda: Spirit Tracks
I never liked the train either. What's next, guns? It just doesn't suit the Zelda universe.
I'll probably pick up a used copy of the game. I never even finished PH. |
Re: Zelda: Spirit Tracks
Quote:
I don't know, I'm sure trains seem too modern for the Zelda games for you folks, but it just seems like a way to spruce up the overworld. |
Re: Zelda: Spirit Tracks
I don't mind the train. In Twilight Princess the gorons had cranes and gears in that one dungeon...a steam train is pretty simple technology.
|
Re: Zelda: Spirit Tracks
I don't care about the technology or the lore, but about the atmosphere of the game. I like it when stuff is old and medieval. And riding a horse beats riding a train any day.
I also don't like it for gamplay reasons. Remember how boring the blue sea was in TWW and PH? Well, the land has become the new sea. Endless green plains of grass. Nothing to do or find, except maybe for some random enemies and treasures. |
Re: Zelda: Spirit Tracks
I think a train in a Zelda game is fine. The gimmick that the DS touch screen has become is not fine though.
I agree with Typhoid's take on how Nintendo makes Zelda games though. |
Re: Zelda: Spirit Tracks
Just because technology allows you to build a larger world, doesn't mean it's going to be better one. I think one of the most boring parts of any game is travel, and here they've made 2 games based on traveling in a boat and are making another one about trains. This could either be an attempt to make travel fun, which would be extremely hard to do, or a complete lack of understanding of how boring travel actually is.
|
Re: Zelda: Spirit Tracks
I think they're trying to create a grander sense of adventure from all this traveling, which worked in Wind Waker I thought, not so much in Phantom Hourglass. It's not the train though that is kinda throwing me off from getting the game, nothing wrong with a train really, it's that the dungeons look exactly the same again, and they all look like shit. Plus they added another stupid "main dungeon" that you have to go back to over and over throughout the course of the game. I mean if people hated it the first time, why is it back? Reminds me of Retro and the Metroid Prime games, the stupid collection quest at the end of the first MP made an even shittier return in Echoes, and I haven't played part 3 but if it's back again, good god.
|
Re: Zelda: Spirit Tracks
Been playing this game all morning.
The puzzles changed. This game was toted as the "hardest zelda game yet" It isn't. It's still fun though. I would say get it when it comes out Tuesday. |
Re: Zelda: Spirit Tracks
On second thought, the puzzles didn't really change, the game is kinda lame.
So far I topped off at about 15 minutes in the first and second dungeon. The bosses are unimaginative, easy and kinda lame. The game requires way too much blowing into the mic so far too. Oh DS you make everything one big gimmick. Train is more frustrating than boat, and basically the same thing except you're on a set course. As far as being a zelda game it is, so it's still fun for the most part... It's just I don't know, I really wish zelda could do something new again. |
All times are GMT -4. The time now is 03:09 PM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern