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Re: Zelda: Spirit Tracks
Old 12-06-2009, 10:35 AM   #18
Angrist
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Default Re: Zelda: Spirit Tracks

Why do we need a central item?? That's the kind of thing that's not essential for a Zelda game. TP had the wolf transformation, it didn't need a central item. Imo.

I've been saying from the beginning that travelling by train will probably be boring. Like a boat on land, this time the sea is green-colored.

Like BaB said, the dungeons should be more alive. If I think of an epic and dangerous dungeon that would feature in a movie, I don't think of the static dungeons of Zelda. I have something less structured in mind, with bosses who roam through the whole dungeon. Enemies who come at you all at once. Less puzzles, more atmosphere.
Of course I don't know if that would work...
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