Oblivion was sweeeet! But it did have some balance issues that detracted from the original game, many of which were resolved by an eager mod community. I do confess I felt the game to be slightly "confined" or fake compared to say...the expansive, and more importantly, social world of Diablo 2. It's an apples to oranges comparison, I know. I just don't play many magnum RPGs.
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
Re: The Elder Scrolls V: Skyrim
I was a big fan of morrowind... Never got into Oblivion though. I hope this goes back to their more open-ended gaming roots. And even if they don't go completly open like Morrowind, they need to at LEAST get rid of the level scaling. If that's still there, I'm not even renting this game.
__________________ "I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories,"-Hiroshi Yamauchi
The world looks gorgeous.
But there are 2 things I don't like about the game:
1. I fear the game may be TOO big. I dont'want to be lost in that world for 100 hours.
2. It's bloody. Option to turn the gore off? I guess modders will find a way if not.
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
The world looks gorgeous.
But there are 2 things I don't like about the game:
1. I fear the game may be TOO big. I dont'want to be lost in that world for 100 hours.
2. It's bloody. Option to turn the gore off? I guess modders will find a way if not.
Have you ever played an Elder Scrolls game? They are all about getting lost in a huge world for a 100 hours.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
My understanding is that the world is roughly the same as Oblivions in size, but more of the terrain is passable and as a result there are more locations to explore.
Now Playing: ...Always playing: Half-Life 2, Half-Life 2:Episode One, Half-Life 2:Episode Two, TF2, EVE
Posts: 2,007
Re: The Elder Scrolls V: Skyrim
Quote:
Originally Posted by Angrist
The world looks gorgeous.
But there are 2 things I don't like about the game:
1. I fear the game may be TOO big. I dont'want to be lost in that world for 100 hours.
2. It's bloody. Option to turn the gore off? I guess modders will find a way if not.
Im going to assume you were 100% sarcastic about what you just said, in which case I 100% agree with you.
Ehm actually I was serious. And I have played Morrowind for 100 hours.
Now that I think of it, there might be a bigger problem.
It's this weird feeling I have. I love the idea of Skyrim (or any other TES game). It looks so pretty. But somehow it also looks so... unpersonal. In Morrowind I didn't care about a single character. They were faceless, none of them mattered for the story line.
And that makes the whole world a lot less appealing. Sure, I'll be running around acting like a hero for hundreds of hours... but what does it matter?
I'm a sucker for atmosphere. Morrowind hardly had any, I watched my bro play Oblivion and it didn't appeal to me, now I get the same nasty feeling with Skyrim.
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
Re: The Elder Scrolls V: Skyrim
Quote:
Originally Posted by Angrist
Ehm actually I was serious. And I have played Morrowind for 100 hours.
Now that I think of it, there might be a bigger problem.
It's this weird feeling I have. I love the idea of Skyrim (or any other TES game). It looks so pretty. But somehow it also looks so... unpersonal. In Morrowind I didn't care about a single character. They were faceless, none of them mattered for the story line.
I'm curious to what you mean by "none of them mattered". There were a lot of side story lines and routes you could go in the game that could be completely shut down by you killing or becoming hostile with the wrong person/people.
In essence, the NPCs mattered a lot more in morrowind then it did in any game I've played before because I always had to think twice before killing anyone EVEN IF the story path I'm going down tells me to kill the said person (since there were a lot of conflicts with advancing with different groups).
I personally prefer this to the magically ressurecting NPCs in Oblivion, and the level scaling makes the game seem even less realistic. I'm interested to see how Skyrim's level scaling works exactly.. they say it's like fallout 3, but I'm still not a big fan of that.
__________________ "I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories,"-Hiroshi Yamauchi