Quote:
Originally Posted by Angrist
Ehm actually I was serious. And I have played Morrowind for 100 hours.
Now that I think of it, there might be a bigger problem.
It's this weird feeling I have. I love the idea of Skyrim (or any other TES game). It looks so pretty. But somehow it also looks so... unpersonal. In Morrowind I didn't care about a single character. They were faceless, none of them mattered for the story line.
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I'm curious to what you mean by "none of them mattered". There were a lot of side story lines and routes you could go in the game that could be completely shut down by you killing or becoming hostile with the wrong person/people.
In essence, the NPCs mattered a lot more in morrowind then it did in any game I've played before because I always had to think twice before killing anyone EVEN IF the story path I'm going down tells me to kill the said person (since there were a lot of conflicts with advancing with different groups).
I personally prefer this to the magically ressurecting NPCs in Oblivion, and the level scaling makes the game seem even less realistic. I'm interested to see how Skyrim's level scaling works exactly.. they say it's like fallout 3, but I'm still not a big fan of that.