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How Do you Make a Good Superman Game? |
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06-28-2008, 05:22 PM
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#1
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Living Legend
BreakABone is offline
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How Do you Make a Good Superman Game?
I don't know how many of you follow Angry Video Game NErd, but this past week he did Superman for the Atari and the NES. Next week he plans on doing Superman 64.
And for anyone who needs to know, most of those games suck huge donkey nads.
Superman Atari/NES episode
So I am curious what would it take to make a good Superman game?
First you have to find someway around his godlike status. The man really has no weakness and equipping every thug you meet with kryponite would just seem odd after a while. So how do you get around that?
Then there is the problem with his power. Superman's power scale depending on the source which is why he can breathe in space and reverse time in the movies, but needs a suit to go beyond earth's atomsphere in most other medias. So how do you balance his powers so that they are all accessible but don't break the game?
Then there is just the issue of coming up with threats. Superman can't fight many normal people one on one. Even if he pulled back, there would be a great chance of killing them. So maybe part of the design would be finding inventive ways to detain certain criminals.
I really don't know. Just brainstorming.
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Re: How Do you Make a Good Superman Game? |
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06-28-2008, 05:26 PM
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#2
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Baron
diego2k3 is offline
Location: Redmond, WA
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Re: How Do you Make a Good Superman Game?
Issues coming up with threats? Cast Matt Damon in it. Problem solved.
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Re: How Do you Make a Good Superman Game? |
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06-28-2008, 07:50 PM
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#3
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Hey It's AIDS
Swan is offline
Location: Doesn't matter where, just know I'm rockin' it
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Re: How Do you Make a Good Superman Game?
Maybe defending the earth from invading armies from foreign planets?
Apokollips or something like that
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Re: How Do you Make a Good Superman Game? |
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06-28-2008, 09:04 PM
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#4
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Sunflower Seed Addict
flunkie44 is offline
Location: Illinois
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Re: How Do you Make a Good Superman Game?
Not making a Superman game?
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Re: How Do you Make a Good Superman Game? |
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06-28-2008, 09:08 PM
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#5
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John Lennon in '67
Fox 6 is offline
Location: B.C. Canada
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Re: How Do you Make a Good Superman Game?
Lois Lane dating sim?
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Re: How Do you Make a Good Superman Game? |
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06-29-2008, 12:48 PM
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#6
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Knight
Zen is offline
Location: Texas
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Re: How Do you Make a Good Superman Game?
the best superman game they hjave made is returns, i liked how your lifebar was basically the city, so you HAD to protect the city if you didnt want to lose, you also had to holdback on your own powers or else you would fuck the city up (like using heat vision at max), that game had one glaring problemn though, it was soooo repetitive, you spend the whole game doing the same shit over and over, which made it a suck fest, good concept though.
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Find me on Twitter as @ZenUrena
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Re: How Do you Make a Good Superman Game? |
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06-29-2008, 02:45 PM
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#7
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Sony Whore
uber_paddler is offline
Location: Nova Scotia
Now Playing: Persona 4, just like you should be.
Posts: 527
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Re: How Do you Make a Good Superman Game?
I don't think it's possible to make a good Superman game. If it was you'd think someone would have done it by now.
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Re: How Do you Make a Good Superman Game? |
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06-29-2008, 03:52 PM
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#8
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No Pants
KillerGremlin is offline
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Re: How Do you Make a Good Superman Game?
I was just playing Jedi Knight 2: Jedi Outcast. If they can make a game where you get all the Jedi powers and you can basically eff everybody up with the flick of a wrist, they can make a Superman game. It would need to be in a huge environment, like Grand Theft Auto. Only you would be able to fly into space.
And, you should be able to crush stuff. Like cars. And you should be able to fly. And normal bad guys shouldn't be able to do squat. I don't mind games where I practically have god-like powers the whole game. Jedi Knight 2 kicks ass, I love throwing storm troopers around. It's fun, they can't even shoot you because you automatically block their gunfire with your lightsaber.
But yeah, all the Superman games have sucked. They just need to make an open-ended one, kind of like Spiderman.
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Re: How Do you Make a Good Superman Game? |
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06-29-2008, 08:49 PM
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#9
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Knight
Zen is offline
Location: Texas
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Re: How Do you Make a Good Superman Game?
returns was a free roamer, it just sucked ass.
there's robots, and there's dragons, nothing else....well, random buildings on fire and tornadoes.
flying around was pretty awesome though, they got that spot on, just wish i could go a little faster.
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Re: How Do you Make a Good Superman Game? |
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06-29-2008, 09:01 PM
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#10
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Viscount
Pylon_Trooper is offline
Location: Kagoshima, Japan
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Re: How Do you Make a Good Superman Game?
Yeah, I was picturing a Superman combat game with controls in the vein of the vehicle/ship sections of American MacGee's Scrapland (utterly underrated!). A free-form combat/battle royale with heavyweight bad guys between the skyscapers of Metropolis. And set the whole thing in...the thirties. Lots of tommy guns and police sirens, with art deco designs. I'm thinking Crimson Skies.
What a ramble.
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Re: How Do you Make a Good Superman Game? |
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06-29-2008, 09:08 PM
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#11
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Headcrabs!
Combine 017 is offline
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Re: How Do you Make a Good Superman Game?
If they were going to make a good superman game it would have to be violent, like seeing the flesh melt off a guy as you burn him with your eyes. Maybe just replace the guy from Crackdown with Superman and it would be a good superman game.
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Re: How Do you Make a Good Superman Game? |
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06-30-2008, 04:34 PM
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#12
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Or should I say.. smanger
Dyne is offline
Location: Vancouver
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Re: How Do you Make a Good Superman Game?
I liked Superman 64. 
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