![]() |
How Do you Make a Good Superman Game?
I don't know how many of you follow Angry Video Game NErd, but this past week he did Superman for the Atari and the NES. Next week he plans on doing Superman 64.
And for anyone who needs to know, most of those games suck huge donkey nads. Superman Atari/NES episode So I am curious what would it take to make a good Superman game? First you have to find someway around his godlike status. The man really has no weakness and equipping every thug you meet with kryponite would just seem odd after a while. So how do you get around that? Then there is the problem with his power. Superman's power scale depending on the source which is why he can breathe in space and reverse time in the movies, but needs a suit to go beyond earth's atomsphere in most other medias. So how do you balance his powers so that they are all accessible but don't break the game? Then there is just the issue of coming up with threats. Superman can't fight many normal people one on one. Even if he pulled back, there would be a great chance of killing them. So maybe part of the design would be finding inventive ways to detain certain criminals. I really don't know. Just brainstorming. |
Re: How Do you Make a Good Superman Game?
Issues coming up with threats? Cast Matt Damon in it. Problem solved.
|
Re: How Do you Make a Good Superman Game?
Maybe defending the earth from invading armies from foreign planets?
Apokollips or something like that |
Re: How Do you Make a Good Superman Game?
Not making a Superman game?
|
Re: How Do you Make a Good Superman Game?
Lois Lane dating sim?
|
Re: How Do you Make a Good Superman Game?
the best superman game they hjave made is returns, i liked how your lifebar was basically the city, so you HAD to protect the city if you didnt want to lose, you also had to holdback on your own powers or else you would fuck the city up (like using heat vision at max), that game had one glaring problemn though, it was soooo repetitive, you spend the whole game doing the same shit over and over, which made it a suck fest, good concept though.
|
Re: How Do you Make a Good Superman Game?
I don't think it's possible to make a good Superman game. If it was you'd think someone would have done it by now.
|
Re: How Do you Make a Good Superman Game?
I was just playing Jedi Knight 2: Jedi Outcast. If they can make a game where you get all the Jedi powers and you can basically eff everybody up with the flick of a wrist, they can make a Superman game. It would need to be in a huge environment, like Grand Theft Auto. Only you would be able to fly into space.
And, you should be able to crush stuff. Like cars. And you should be able to fly. And normal bad guys shouldn't be able to do squat. I don't mind games where I practically have god-like powers the whole game. Jedi Knight 2 kicks ass, I love throwing storm troopers around. It's fun, they can't even shoot you because you automatically block their gunfire with your lightsaber. But yeah, all the Superman games have sucked. They just need to make an open-ended one, kind of like Spiderman. |
Re: How Do you Make a Good Superman Game?
returns was a free roamer, it just sucked ass.
there's robots, and there's dragons, nothing else....well, random buildings on fire and tornadoes. flying around was pretty awesome though, they got that spot on, just wish i could go a little faster. |
Re: How Do you Make a Good Superman Game?
Yeah, I was picturing a Superman combat game with controls in the vein of the vehicle/ship sections of American MacGee's Scrapland (utterly underrated!). A free-form combat/battle royale with heavyweight bad guys between the skyscapers of Metropolis. And set the whole thing in...the thirties. Lots of tommy guns and police sirens, with art deco designs. I'm thinking Crimson Skies.
What a ramble. |
Re: How Do you Make a Good Superman Game?
If they were going to make a good superman game it would have to be violent, like seeing the flesh melt off a guy as you burn him with your eyes. Maybe just replace the guy from Crackdown with Superman and it would be a good superman game.
|
Re: How Do you Make a Good Superman Game?
I liked Superman 64. :(
|
All times are GMT -4. The time now is 03:03 AM. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern