Re: Over the Line: Violence in Video Games
I think there's a bigger philosophical question at stake.
Violence exists in videogames because (almost) all videogames are adversarial in nature. The goal of the game is to defeat somebody or something and try to prevent them from defeating you somehow. I'm not sure how sports games or something like The Sims would fit into this, but if we set those aside for a second, I think we got where we are because games are just giving us more of what they've historically given us in the past. They've always given us something to kill. Now there's more things to kill. And we keep buying them, so why should anyone stop?
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