Quote:
Originally Posted by DarkMaster
Every single Final Fantasy, and pretty much every JRPG, is like that. People have grown completely insane since the last major Final Fantasy release and seem to have forgotten that. And in the context of FFXIII's story it makes even more sense to use this design, but I won't spoil that for you.
|
I know my opinion isn't valid to most on RPGs, I just don't play them that much, but even I know this isn't true.
There's a difference between being set on a path and having a set path. In most RPGs, you must explore areas in certain orders, yes, but you get freedom to tackle it at your own pace and maybe engage in some sidequests/mini-games.
FF 13 is not like that at all, you are pretty much on a direct line (Its pretty much a race down a straight path) and while it does interesting things from a story point in that regard, it limits the freedom.
And without spoiling too much, from what I hear, when it does open up, it is just one central city that kind of acts like a hub for the rest of the areas.
I'm not saying it can't work, but it took some risks with the formula, maybe it pays off.