Quote:
Originally Posted by TheGame
Why not?
I used to hate being killed by something pityful, or fighting a weak enemy with some cheap attack that puts you at a huge disadvantage. (Self destruct moves are the first thing that comes to mind)
But I guess what I hate more then that is the random battles that would pop up without warning.
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Let's call a spade a spade, RPGs aren't that difficult of a genre. For the most part, doesn't deal with reflexes like most other genres.
Where the skill comes in is item management and character development, if you take away part of it by healing after every battle, you make the game simpler.
We all hate the self-destruct enemy, but you take them down before can do harm or you come prepared with tons of healing items or a character.
And you need to always be ready for battle, that's the point!
And what random battles pop up with warning?