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Re: Silent Hill: Shattered Dreams
Old 10-07-2009, 06:29 AM   #1
Angrist
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Default Re: Silent Hill: Shattered Dreams

Hm we already knew all that stuff.

The chases look tense, but when the monsters jump on your back, it's always the same. You shake them off and continue to run... Which makes me fear that the gameplay will suck at times.

We'll see.
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Re: Silent Hill: Shattered Dreams
Old 10-07-2009, 07:33 PM   #2
Typhoid
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Default Re: Silent Hill: Shattered Dreams

Quote:
Originally Posted by Angrist View Post
The chases look tense, but when the monsters jump on your back, it's always the same. You shake them off and continue to run... Which makes me fear that the gameplay will suck at times.
Quote:
Originally Posted by Typhoid View Post
...but when every scary leap, or high pitched squeal comes a button mash fest of running away, I don't see how that's exciting. It's predictable. You run.


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Re: Silent Hill: Shattered Dreams
Old 10-09-2009, 03:30 PM   #3
DeathsHand
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Default Re: Silent Hill: Shattered Dreams

Previously in the Silent Hill series, instead of repetitively running away from everything, you repetitively pressed the aim button and fired until the monster dropped, at which point in time you walked over and stomped on it.

Also, I haven't been keeping up with all the vids, but I only remember seeing a single type of monster...
You could apply the "you shake them off and continue to run" comment to pretty much any other monster in the Silent Hill series... Except you may (sometimes) substitute repetitively running away with repetitively pressing the aim button and firing until the monster drops, at which point in time you walk over and stomp on it.

Repetitively.
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