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-   -   Silent Hill: Shattered Dreams (http://www.gametavern.net/forums/showthread.php?t=19837)

BreakABone 06-03-2009 09:24 PM

Silent Hill: Shattered Dreams
 
IGN has walk through videos of the demo.




DarkMaster 06-04-2009 01:39 PM

Re: Silent Hill: Shattered Dreams
 
Very interested. I just recently played through Homecoming and very much enjoyed it.

KillerGremlin 06-04-2009 02:44 PM

Re: Silent Hill: Shattered Dreams
 
Does anyone else hate the IGN video player?

Angrist 06-04-2009 04:29 PM

Re: Silent Hill: Shattered Dreams
 
Yeah I do.
Oh that one. Hm I've gotten used to it.

I hated their Eł player a lot more. It always starts with a highly annoying (and loud) ad for Red Faction. And it completely freezes all FireFox windows for 10 seconds or so.

manasecret 06-04-2009 05:01 PM

Re: Silent Hill: Shattered Dreams
 
Quote:

Originally Posted by KillerGremlin (Post 251995)
Does anyone else hate the IGN video player?

Oh, GOD, yes. Nothing makes me feel more foolish then getting filled with rage over a crappy internet video site.

IGN video would be better even if they slummed it over at YouTube exclusively.

Hell, IGN video would be better off if they just had no videos at all and instead had all of their video links simply pointed to this gif



In short, IGN video sucks.

BlueFire 06-05-2009 06:32 PM

Re: Silent Hill: Shattered Dreams
 
Wow, the game looks good. I can't wait to see more.

Typhoid 06-05-2009 07:10 PM

Re: Silent Hill: Shattered Dreams
 
This is the worst idea for a Silent Hill game ever.

You get no weapon at all, so you know full-well going into it, that you have to run from every enemy. All the time. You run. You can't kill them, so you know all you can do when you see one is run.

The problem I have with that, is the good thing about a normal, or real Silent Hill game is ammo management. Running out of ammo, reloading clips, changing weapons is part of the game that adds to the scary factor. When you have to conserve ammo, you get really on-edge, but when every scary leap, or high pitched squeal comes a button mash fest of running away, I don't see how that's exciting. It's predictable. You run.


If I wanted a predictable dialogue-based game where there was no resolvable action via gun, I would just play Phoenix Wright: Ace Attorney.

BlueFire 06-05-2009 07:19 PM

Re: Silent Hill: Shattered Dreams
 
Quote:

Originally Posted by Typhoid (Post 252158)
This is the worst idea for a Silent Hill game ever.

You get no weapon at all, so you know full-well going into it, that you have to run from every enemy. All the time. You run. You can't kill them, so you know all you can do when you see one is run.

The problem I have with that, is the good thing about a normal, or real Silent Hill game is ammo management.

I disagree. I always thought combat (and ammo management) in SH was secondary to everything else. I ran from the enemies most of the time (except the bosses, of course). "Conserving ammo" never added tension or scares-- I always felt that was more of a Resident Evil thing. In SH, it's all about atmosphere. Shattered Dreams is taking on the tradition, but bringing something new to a series that was getting pretty stale. Things looks good now, but we'll see how the completed product ends up.

BreakABone 06-05-2009 07:23 PM

Re: Silent Hill: Shattered Dreams
 
I haven't played the game nor am I a big Silent Hill fan, but I will say this game has piqued my interest because of the no fighting concept.

I think at its basis, you are looking at it from a very basic understanding. I see a game where the developer has the option to create some very high tension situation using setpieces and enemies.

And while there is no combat, you aren't completely helpless, you can't kill them but you can toss them if they jump on you, and use your environment such as the flare in the video to hold them at bay until it goes out.

Also from what I read, there will be boss encounters in which you have to manipulate the environment to your advantage to get away. Maybe pushing a dresser in front of a door, sliding underneath a fence or something. And it really comes down to how well designed the game is around the concept of fight or fright.

Typhoid 06-05-2009 07:28 PM

Re: Silent Hill: Shattered Dreams
 
I just don't like the transition of Silent Hill from a Zombie-Shooting-Horror game to a Zombie-Tactically Flee - Puzzle game.

Dylflon 06-06-2009 02:57 PM

Re: Silent Hill: Shattered Dreams
 
Quote:

Originally Posted by Typhoid (Post 252161)
I just don't like the transition of Silent Hill from a Zombie-Shooting-Horror game to a Zombie-Tactically Flee - Puzzle game.

Have you ever played a Silent Hill game?

The emphasis has never been on shooting anything. Especially not zombies because there have never been any. Tactical fleeing however has always been a part of the game.

Like BLueFire said, it's about atmosphere and the scares have never been about holy shit a monster is coming but rather about build-up of suspense and psychological scares.

Monster never run at you in past games. They kind of come at you at a ginger pace, taking their sweet time. I'm hoping this game maintains that and knowing that they could burst into full speed at any time would be somewhat harrowing.

Typhoid 06-07-2009 02:57 PM

Re: Silent Hill: Shattered Dreams
 
Quote:

Originally Posted by Dylflon (Post 252237)
Have you ever played a Silent Hill game?

The emphasis has never been on shooting anything. Especially not zombies because there have never been any. Tactical fleeing however has always been a part of the game.


You're a smart lad, child.
I would have assumed you know what I meant with my generic "Zombie" term.
Okay, fine - just for you. I am not a fan of the running away from spirits/apparitions and the like.


You know full-well I've played a Silent Hill game. We played through Silent Hill 2 together, so I'd really hope I'd at least played through one of them.

Tactical fleeing has always been part, you're right. But tactical fleeing when you're out of ammo/don't have enough/the right type, you flee. Not an "Oh shit, let's flee again" type of thing.

Apparently people can't let someones opinion go.
I don't like the idea of the game, because it's not for me. If it's your type of game, sweet - play it.
You won't change my opinion.

Angrist 06-07-2009 03:10 PM

Re: Silent Hill: Shattered Dreams
 
So you just assume that they're doing it wrong in this game?

To conclude in a similar way, if you want to shoot zombies, don't play it.

Typhoid 06-07-2009 04:13 PM

Re: Silent Hill: Shattered Dreams
 
Quote:

Originally Posted by Angrist (Post 252272)
So you just assume that they're doing it wrong in this game?

To conclude in a similar way, if you want to shoot zombies, don't play it.



Yes, that's exactly what I was getting at.
I won't play this game.

Next time any of you have a personal opinion, remind me to drag it on for a long time and make it seemingly unneeded.


I don't have any desire to play this game.
Deal with that.
Why is it so hard to imagine someone not liking a game for a reason?

Angrist 06-07-2009 04:57 PM

Re: Silent Hill: Shattered Dreams
 
Why can't you just play the games we want you to play? Why do you always have to be so childish about it?

Bah.


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