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Re: Silent Hill: Shattered Dreams
Old 06-05-2009, 08:10 PM   #7
Typhoid
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Default Re: Silent Hill: Shattered Dreams

This is the worst idea for a Silent Hill game ever.

You get no weapon at all, so you know full-well going into it, that you have to run from every enemy. All the time. You run. You can't kill them, so you know all you can do when you see one is run.

The problem I have with that, is the good thing about a normal, or real Silent Hill game is ammo management. Running out of ammo, reloading clips, changing weapons is part of the game that adds to the scary factor. When you have to conserve ammo, you get really on-edge, but when every scary leap, or high pitched squeal comes a button mash fest of running away, I don't see how that's exciting. It's predictable. You run.


If I wanted a predictable dialogue-based game where there was no resolvable action via gun, I would just play Phoenix Wright: Ace Attorney.
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