Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

Re: Team Fortress 2: A Heavy Update
Old 08-13-2008, 05:58 PM   #1
Professor S
Devourer of Worlds
 
Professor S's Avatar
 
Professor S is offline
Location: Mount Penn, PA
Now Playing: Team Fortress 2, all day everyday
Posts: 6,608
Default Re: Team Fortress 2: A Heavy Update

Any chance of updates like this coming for the console? And NO, this post is not an invitation to try and get me to get the PC version...
__________________
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-13-2008, 06:10 PM   #2
Fox 6
John Lennon in '67
 
Fox 6's Avatar
 
Fox 6 is offline
Location: B.C. Canada
Now Playing: Xbox 360
Posts: 5,055
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Professor S View Post
Any chance of updates like this coming for the console? And NO, this post is not an invitation to try and get me to get the PC version...
There are 2 others if im not mistaken. In addition to a crap load of levels too. All of which are PC exclusive.
__________________
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-13-2008, 06:23 PM   #3
Professor S
Devourer of Worlds
 
Professor S's Avatar
 
Professor S is offline
Location: Mount Penn, PA
Now Playing: Team Fortress 2, all day everyday
Posts: 6,608
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Fox 6 View Post
There are 2 others if im not mistaken. In addition to a crap load of levels too. All of which are PC exclusive.
I think thats kind of crap. There is a very rabid console following out there and for Valve to just ignore them is pretty absurd. I'd PAY for downloadable content that PC gamers get for free. And its not that I have anything against PC games, in fact I am historically a PC gamer before console because of my love of strategy, but I just like FPS on console more.

Don't ignore me because of that preference.
__________________
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 08:15 AM   #4
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Professor S View Post
I think thats kind of crap. There is a very rabid console following out there and for Valve to just ignore them is pretty absurd. I'd PAY for downloadable content that PC gamers get for free. And its not that I have anything against PC games, in fact I am historically a PC gamer before console because of my love of strategy, but I just like FPS on console more.

Don't ignore me because of that preference.
I understand your sentiments (don't understand how you can enjoy an FPS on a console more though :P). I do think Valve has stated that they plan to bring all of the updates to the 360 version, it just doesn't seem to be happening any time soon. I'm not sure about the differences between how the PC version is coded and how the 360 version is coded, either, I have no idea how much work it is to translate those updates over to the Xbox.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 09:03 AM   #5
Professor S
Devourer of Worlds
 
Professor S's Avatar
 
Professor S is offline
Location: Mount Penn, PA
Now Playing: Team Fortress 2, all day everyday
Posts: 6,608
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Vampyr View Post
I understand your sentiments (don't understand how you can enjoy an FPS on a console more though :P)
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
__________________
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 10:12 AM   #6
KillerGremlin
No Pants
 
KillerGremlin's Avatar
 
KillerGremlin is offline
Location: Friggin In The Riggin
Now Playing: my ding-a-ling
Posts: 4,566
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Professor S View Post
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
I have that problem in some First Person Shooters...you can easily combat that problem by using the mouse's scroll wheel. I do most of my weapon switching in TF2 with the scroll wheel. But, I also like having the row of 9 hotkeys on my keyboard, an advantage no controller will ever be able to top. It comes in handy in games like Serious Sam where you have 7 or 8 different guns and you need to constantly use all of them.

Team Fortress keeps the weapon situation simple...you have your tier one weapon, when that runs out of ammo you can use your shotgun, and when that runs out of ammo you can melee. Of course, usually I don't run out of ammo, I just run out of a clip. But that's why you have a shotgun.
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 10:38 AM   #7
BreakABone
Living Legend
 
BreakABone's Avatar
 
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
Default Re: Team Fortress 2: A Heavy Update

I thought the plan was always to wait for content because there is a long, drawn out certification process on the 360 so it wouldn't make sense to do it for every update.
__________________

Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 01:18 PM   #8
Vampyr
Abra Kadabra
 
Vampyr's Avatar
 
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Professor S View Post
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.

And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.
__________________
3DS Friend Code: 2707-1776-3011
Nintendo ID: Valabrax
  Reply With Quote

Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 01:27 PM   #9
Null
The Nullified One
 
Null's Avatar
 
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Vampyr View Post
I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.

And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.

yes you would get slaughtered, but at least you'd be playing with the big boys then.



E D S F to move FTW! then a switches to secondary weapon, g switches to main weapon, most others are done by mouse, jump, fire, secondary fire, special weapon, disguise.

oh, i bound the engys build keys and destroy keys so i dont have to switch to the build menu at all., same with spys disguise
__________________


DS Friends Code:
300 721 299 757

Wii Friends Code:
4481 4992 4915 9887
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 06:29 PM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern