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Re: Team Fortress 2: A Heavy Update |
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08-13-2008, 05:58 PM
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#1
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Devourer of Worlds
Professor S is offline
Location: Mount Penn, PA
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Re: Team Fortress 2: A Heavy Update
Any chance of updates like this coming for the console? And NO, this post is not an invitation to try and get me to get the PC version...
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Re: Team Fortress 2: A Heavy Update |
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08-13-2008, 06:10 PM
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#2
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John Lennon in '67
Fox 6 is offline
Location: B.C. Canada
Now Playing: Xbox 360
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Professor S
Any chance of updates like this coming for the console? And NO, this post is not an invitation to try and get me to get the PC version...
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There are 2 others if im not mistaken. In addition to a crap load of levels too. All of which are PC exclusive.
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Re: Team Fortress 2: A Heavy Update |
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08-13-2008, 06:23 PM
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#3
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Devourer of Worlds
Professor S is offline
Location: Mount Penn, PA
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Fox 6
There are 2 others if im not mistaken. In addition to a crap load of levels too. All of which are PC exclusive.
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I think thats kind of crap. There is a very rabid console following out there and for Valve to just ignore them is pretty absurd. I'd PAY for downloadable content that PC gamers get for free. And its not that I have anything against PC games, in fact I am historically a PC gamer before console because of my love of strategy, but I just like FPS on console more.
Don't ignore me because of that preference.
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Re: Team Fortress 2: A Heavy Update |
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08-14-2008, 08:15 AM
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#4
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Abra Kadabra
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Professor S
I think thats kind of crap. There is a very rabid console following out there and for Valve to just ignore them is pretty absurd. I'd PAY for downloadable content that PC gamers get for free. And its not that I have anything against PC games, in fact I am historically a PC gamer before console because of my love of strategy, but I just like FPS on console more.
Don't ignore me because of that preference.
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I understand your sentiments (don't understand how you can enjoy an FPS on a console more though :P). I do think Valve has stated that they plan to bring all of the updates to the 360 version, it just doesn't seem to be happening any time soon. I'm not sure about the differences between how the PC version is coded and how the 360 version is coded, either, I have no idea how much work it is to translate those updates over to the Xbox.
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Re: Team Fortress 2: A Heavy Update |
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08-14-2008, 09:03 AM
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#5
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Devourer of Worlds
Professor S is offline
Location: Mount Penn, PA
Now Playing: Team Fortress 2, all day everyday
Posts: 6,608
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Vampyr
I understand your sentiments (don't understand how you can enjoy an FPS on a console more though :P)
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I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
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Re: Team Fortress 2: A Heavy Update |
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08-14-2008, 10:12 AM
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#6
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No Pants
KillerGremlin is offline
Location: Friggin In The Riggin
Now Playing: my ding-a-ling
Posts: 4,566
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Professor S
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
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I have that problem in some First Person Shooters...you can easily combat that problem by using the mouse's scroll wheel. I do most of my weapon switching in TF2 with the scroll wheel. But, I also like having the row of 9 hotkeys on my keyboard, an advantage no controller will ever be able to top. It comes in handy in games like Serious Sam where you have 7 or 8 different guns and you need to constantly use all of them.
Team Fortress keeps the weapon situation simple...you have your tier one weapon, when that runs out of ammo you can use your shotgun, and when that runs out of ammo you can melee. Of course, usually I don't run out of ammo, I just run out of a clip. But that's why you have a shotgun.
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Re: Team Fortress 2: A Heavy Update |
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08-14-2008, 10:38 AM
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#7
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Living Legend
BreakABone is offline
Location: Resident of Alfred.. Yes the town named after Batman's butler
Now Playing:
Posts: 10,317
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Re: Team Fortress 2: A Heavy Update
I thought the plan was always to wait for content because there is a long, drawn out certification process on the 360 so it wouldn't make sense to do it for every update.
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Re: Team Fortress 2: A Heavy Update |
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08-14-2008, 01:18 PM
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#8
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Abra Kadabra
Vampyr is offline
Location: Johto
Now Playing: Xenogears
Posts: 5,594
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Professor S
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
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I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.
And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.
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Re: Team Fortress 2: A Heavy Update |
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08-14-2008, 01:27 PM
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#9
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The Nullified One
Null is offline
Location: Hockeytown, MI
Now Playing: Counter-Strike: Source
Posts: 4,966
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Vampyr
I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.
And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.
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yes you would get slaughtered, but at least you'd be playing with the big boys then.
E D S F to move FTW!  then a switches to secondary weapon, g switches to main weapon, most others are done by mouse, jump, fire, secondary fire, special weapon, disguise.
oh, i bound the engys build keys and destroy keys so i dont have to switch to the build menu at all., same with spys disguise 
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