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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 04:35 AM
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#1
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★★★
GameMaster is offline
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Re: Nintendo/Revolution Press Conference
Well, that depends. Was the flail intentional? If so, was it caused by an in-game factor or an outside factor? If it was caused by something unrelated to the video game, then Nintendo can't be held liable for any unjury or damage.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 04:38 AM
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#2
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Anthropomorphic
Typhoid is offline
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Re: Nintendo/Revolution Press Conference
Quote:
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Originally Posted by GameMaster
Well, that depends. Was the flail intentional? If so, was it caused by an in-game factor or an outside factor? If it was caused by something unrelated to the video game, then Nintendo can't be held liable for any unjury or damage.
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Kids getting worked up over playing Smash Bros. is pretty related. 
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 04:46 AM
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#3
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Mr. Mjolnir
Crash is offline
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Re: Nintendo/Revolution Press Conference
could a person sue a bat manufacturer for getting hit by a baseball bat? no....
It's all in the users hands.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 04:48 AM
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#4
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Anthropomorphic
Typhoid is offline
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Re: Nintendo/Revolution Press Conference
Quote:
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Originally Posted by Crash
could a person sue a bat manufacturer for getting hit by a baseball bat? no....
It's all in the users hands.
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Thats intentional.
If the bat flew out of the batters hands, and hit someone in the stands, that person could sue the staduim for not having nets up.
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Fingerbang:
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 05:22 AM
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#5
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★★★
GameMaster is offline
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Re: Nintendo/Revolution Press Conference
In turn, I suppose the stadium could sue the net manufacturer's for not propose the sale of the nets prior to the accident. The process of suing is an infinite one.
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 11:03 AM
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#6
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The Nullified One
Null is offline
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Re: Nintendo/Revolution Press Conference
Neat idea, and a cool looking device. dont love it, got some worries about it, but because its cool looking i dont hate it. lol
Again nintendo is most likely going to get the least 3rd party support, but i think by now nintendo understands this and doesnt mind.
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 12:11 PM
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#7
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Freaky me Freaky you
Jonbo298 is offline
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Re: Nintendo/Revolution Press Conference
Nintendo (not directly Nintendo but another company) actually started this with the NES.
Name the product that did and get a free gift from me 
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Credit to Null for sig
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Re: Nintendo/Revolution Press Conference |
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09-16-2005, 09:13 PM
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#8
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J-Dub
Jason1 is offline
Location: Illinois
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Re: Nintendo/Revolution Press Conference
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Originally Posted by Null
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?
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Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.
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