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-   -   Nintendo/Revolution Press Conference (http://www.gametavern.net/forums/showthread.php?t=13298)

Jonbo298 09-15-2005 10:06 PM

Nintendo/Revolution Press Conference
 
IGN is doing it "kinda live" here

http://cube.ign.com/articles/651/651320p1.html

Keep refreshing as they update as needed. Just started conference :D

Dyne 09-15-2005 10:16 PM

Re: Nintendo/Revolution Press Conference
 
And this just so happens it's the night of which I've designated for my Discrete and Combinational Math assignment!

Curses!

Jonbo298 09-15-2005 10:36 PM

Re: Nintendo/Revolution Press Conference
 
Someone on boards just summed it up best probably :p

Quote:

"like watching scrambled porn" says correspondent

REVOLUTION CONTROLLER HOLY GOD

Jonbo298 09-15-2005 10:49 PM

Re: Nintendo/Revolution Press Conference
 
http://www.1up.com/media?id=2308868&type=lg

http://www.1up.com/do/imageDisplay?id=2308861

Kinda iffy..I'll need to test it to see how it is

Thank's to darrentendo for showing me the links :D

*edit*

IGN Article up!

http://cube.ign.com/articles/651/651275p1.html

Another hands on!

http://www.1up.com/do/newsStory?cId=3143782

BlueFire 09-15-2005 11:03 PM

Re: Nintendo/Revolution Press Conference
 
It's an odd controller, but I'll hold my opinion until I see how it actually works..

Swan 09-15-2005 11:17 PM

Re: Nintendo/Revolution Press Conference
 
Hmm, interesting design. I have to hold judgement until I actually try it though...or somebody chokes on it.

Crash 09-15-2005 11:20 PM

Re: Nintendo/Revolution Press Conference
 
a remote ****ing control? no wonder they said "wireless!"

Jason1 09-15-2005 11:24 PM

Re: Nintendo/Revolution Press Conference
 
Well im not sure if any of you have read IGN's article yet, but if you have you know how it works. I think its safe to say Crash was actually somewhat close with his one design of holding two joystick like things...but still off by quite a bit. Man, this will be interesting, no doubt. I just hope it catches on. My only complaint so far is lack of buttons...

Crash 09-15-2005 11:26 PM

Re: Nintendo/Revolution Press Conference
 
i think it's only meant to be one


turn it sideways and you get


Crash 09-15-2005 11:32 PM

Re: Nintendo/Revolution Press Conference
 
oh, I see:


Dyne 09-15-2005 11:34 PM

Re: Nintendo/Revolution Press Conference
 
Wow. Neat.'

Well it definitely ties in with the sexy design.

DeathsHand 09-15-2005 11:36 PM

Re: Nintendo/Revolution Press Conference
 
I think it's an interesting idea... It'll be interesting to see how Rev will hold up against PS3 and 360, what with their more traditional controllers and all...

My main little thought after seeing it all is won't it be kind of tiring (mostly on the arms) to use over long periods of time? Specifically First Person Shooters, which would require you to point it at the screen the entire time (and be fairly accurate with it to boot)...

You could simply say "Take frequent breaks"... Now try telling that to a hardcore gamer who's in the zone... :>

Teuthida 09-15-2005 11:40 PM

Re: Nintendo/Revolution Press Conference
 
If it only had X and Y buttons every PS3/360 game would work fine on it.

Typhoid 09-15-2005 11:40 PM

Re: Nintendo/Revolution Press Conference
 
So the "Revolution" was a rip off of another invention that another company made years before?



****ING BRILLIANT!

Crash 09-15-2005 11:44 PM

Re: Nintendo/Revolution Press Conference
 
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.


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