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Re: Zelda trailer observation: flooded/nonflooded areas
Old 03-14-2005, 07:53 PM   #16
Teuthida
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Default Re: Zelda trailer observation: flooded/nonflooded areas

It's nice to have a series that doesn't change so drastically that it isn't what it once was. Or we could give Link a water pack...

This Link does have a very altered outfit compared to Link of old. Would love the lobster shirt to return in this new game though.

As for weapons, each Zelda has different weapons that set it apart. Look at Minish Cap...a hat that shrinks you, bear claws for digging through walls, a gust jar for shooting and sucking air... Though I must admit most of the games keep a similar set of weapons.
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Re: Zelda trailer observation: flooded/nonflooded areas
Old 03-14-2005, 07:56 PM   #17
DarrenMcLeod
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Default Re: Zelda trailer observation: flooded/nonflooded areas

He's right, it is getting repetitive.

They should make you be Shadow Link, and instead of the traditional play mechanics, you have a gun. Not a gun that fits into the game style at all, but a really modern badass 9 millimeter or something. Like 50 Cent would use.
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Re: Zelda trailer observation: flooded/nonflooded areas
Old 03-14-2005, 09:09 PM   #18
Jason1
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Default Re: Zelda trailer observation: flooded/nonflooded areas

Quote:
Originally Posted by DarrenMcLeod
He's right, it is getting repetitive.

They should make you be Shadow Link, and instead of the traditional play mechanics, you have a gun. Not a gun that fits into the game style at all, but a really modern badass 9 millimeter or something. Like 50 Cent would use.

Heh heh heh........



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