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Zelda trailer observation: flooded/nonflooded areas
Someone over at IGN noticed that these two areas appear to be almost identical. Unflooded Hyrule and flooded Hyrule?
![]() ![]() Someone else tries to disprove it: ![]() I suppose it's logical seeing as this is the sequel to WW. As for the differences, it could be that these scenes take place at different times. More time traveling? Well, at least you'll be swimming instead of sailing...or so it would seem. |
Re: Zelda trailer observation: flooded/nonflooded areas
It looks like draining that water is probably one of the missions. Either that or both those pictures are different parts of the same forest that just happen to look similar.
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Re: Zelda trailer observation: flooded/nonflooded areas
and in the next metroid there's going to be a light world and a dark world and some weapons will work only in one and some only in the other and....
Jesus christ I'm so sick of this game mechanic. |
Re: Zelda trailer observation: flooded/nonflooded areas
You'd think the guy who did this comparison would've noticed he spelled ground on the right as grpund :p
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Re: Zelda trailer observation: flooded/nonflooded areas
Hm, pretty interesting...
Stonecutter, I'm not tired of these mechanisms yet... It's always a nice addition and gives more depth to the game. Unless of course everthing depends on that 1 thing... then I agree, we've seen that a bit too often. :( Perhaps the weather effects have to do with the flooding? There's some heavy rainfall in that trailer... |
Re: Zelda trailer observation: flooded/nonflooded areas
It could simply be like Gamemaster mentioned, an area that you can flood like to access another area...
Or something... I'd much rather it be just a single area that gets flooded, wether for a puzzle or due to some event that happens during the game than there be two seperate worlds, one flooded and one unflooded... |
Re: Zelda trailer observation: flooded/nonflooded areas
It could always be another time travel issue maybe? Like this one certain area is flooded in the future or past? That could kinda disprove the guy that thinks it isnt true, because stuff grows and dies over time ect, but the area will still look BASICALLY the same.
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Re: Zelda trailer observation: flooded/nonflooded areas
Maybe it's just an early trailer where they reused a tree to save time.
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Re: Zelda trailer observation: flooded/nonflooded areas
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But anyways, if you want to look at it positively.. maybe it's like the Forest Temple and the Water Temple combined? :D Dear god, no, my head would explode. |
Re: Zelda trailer observation: flooded/nonflooded areas
Its far too little to be able to plausibly hypothesize whether Zelda GCN has a flooded and unflooded world, and far too early to start complaining about an overused mechanic as if its already been confirmed.
LIke GM suggested, this could just be one part of a dungeon or something. Link comes to an area, finds it flooded, and has to unflood it to proceed. No big deal. /me shrugs and walks away |
Re: Zelda trailer observation: flooded/nonflooded areas
I guess I'm trying to light a fire with wet leaves with this statement,
but don't you think these kinda games gets Repetitive? And no, I'm not saying it's a bad game or anywhere near that gesture of a statement, but.... Don't you think it gets repetitive at times? |
Re: Zelda trailer observation: flooded/nonflooded areas
What would you suggest they do to reduce repetitiveness?
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Re: Zelda trailer observation: flooded/nonflooded areas
Make Link go somewhere else... give him a new outfit, new weapon maybe something just..completely new.....in terms of Link....
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Re: Zelda trailer observation: flooded/nonflooded areas
I don't see how Link makes it repetitive. What the main character looks like doesn't change the gameplay. In Japan, there was a remake of sorts of the original Zelda that was only obtainable through downloading from a Japan-only Super Famicom satellite add-on. Rather than controlling Link, though, you controlled some kid in a baseball cap. Despite the change in character, the game was still most definetely Zelda.
And what do you mean "give him a new weapon?" Link has a pretty diverse amount of weapons, from his basic sword to the bow and the hookshot, etc. Changing the Master Sword to a Master Mace or Master Club will make very little difference. I doubt changing anything about Link would reduce Zelda's "repetitivenes." Besides, Zelda is only repetitive in the sense that they follow the same basic formula of exploration, which is what makes each game part of the same series. Occasionally we get off shoot titles like Majora's Mask or the Four Swords games that mix it up a little. I think that's all that's needed. /me shrugs and walks away |
Re: Zelda trailer observation: flooded/nonflooded areas
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Repetitive? Nope, not at all. It's a series. Continuity is fundamental and expected. If you want something different, play another game. |
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