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Re: Zelda trailer observation: flooded/nonflooded areas
Old 03-14-2005, 05:30 PM   #1
Blackmane
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Default Re: Zelda trailer observation: flooded/nonflooded areas

What would you suggest they do to reduce repetitiveness?
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Re: Zelda trailer observation: flooded/nonflooded areas
Old 03-14-2005, 05:40 PM   #2
MuGen
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Default Re: Zelda trailer observation: flooded/nonflooded areas

Make Link go somewhere else... give him a new outfit, new weapon maybe something just..completely new.....in terms of Link....
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Re: Zelda trailer observation: flooded/nonflooded areas
Old 03-14-2005, 06:40 PM   #3
Ginkasa
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Default Re: Zelda trailer observation: flooded/nonflooded areas

I don't see how Link makes it repetitive. What the main character looks like doesn't change the gameplay. In Japan, there was a remake of sorts of the original Zelda that was only obtainable through downloading from a Japan-only Super Famicom satellite add-on. Rather than controlling Link, though, you controlled some kid in a baseball cap. Despite the change in character, the game was still most definetely Zelda.

And what do you mean "give him a new weapon?" Link has a pretty diverse amount of weapons, from his basic sword to the bow and the hookshot, etc. Changing the Master Sword to a Master Mace or Master Club will make very little difference.

I doubt changing anything about Link would reduce Zelda's "repetitivenes." Besides, Zelda is only repetitive in the sense that they follow the same basic formula of exploration, which is what makes each game part of the same series. Occasionally we get off shoot titles like Majora's Mask or the Four Swords games that mix it up a little. I think that's all that's needed.


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