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Re: Team Fortress 2: A Heavy Update
Old 08-14-2008, 01:18 PM   #11
Vampyr
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Default Re: Team Fortress 2: A Heavy Update

Quote:
Originally Posted by Professor S View Post
I've gotten that reaction a lot, and I suppose my reasoning is that console FPS's tend to be much more tactile. You feel the controller in your hand, it runbles and kicks. I also tend to be fumble fingers with a keyboard, and its frustrating to die because you meant to bring up a mini-gun, but hit machete instead...
I used to have that problem, since I'm primarily a console gamer, but after a few days of playing I got down the key positions by instinct. I remapped some of the keys a little, and I think I play differently than most people. I use A,S,W,D to move, but then I have my primary weapon on Q, secondary on E, and melee on F. If I'm a spy or Engi then I just use 4 and 5 for the other things, since you don't need those as much in the heat of combat. I just couldn't get used to the "switch to last weapon" thing most people use, I want to be able to jump to the exact thing I need exactly when I want.

And about plugging your controller in...not a bad idea except you wouldn't have fun because no matter how good you are with a controller you're always going to get pwned by the people using a mouse.
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