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Sanity effects in Twin Snakes |
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02-09-2004, 01:42 PM
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#1
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Mr. Mjolnir
Crash is offline
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Sanity effects in Twin Snakes
in a post by denis dyack at IGN:
32) TwinSnakes asks - "Seeing as how the previous MGS games were the sole creations of Konami/Hideo Kojima, what kind of personality or specific aspects do you feel are the sole contributions of Silicon Knights?"
Well, the game was completely remade and enhanced. From that aspect you will see many SK features through out the game. Also look for a few sanity effects as well as other Nintendo/SK touches throughout.
awwww, definately buying the day it comes out!
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Re: Sanity effects in Twin Snakes |
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02-09-2004, 01:49 PM
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#2
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The Greatest One
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Re: Sanity effects in Twin Snakes
This game is the reason my GCN is still in my closet and not on a store shelf somewhere. I didn't get very far in the first MGS (got nowhere in the story) and MGS2 is one of my favorite games of al time.. so this is a must buy for me.
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Re: Sanity effects in Twin Snakes |
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02-09-2004, 04:22 PM
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#3
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Village Idiot
DeathsHand is offline
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Re: Sanity effects in Twin Snakes
Sanity effects eh? I wonder how those will fit in... Obviously the game wouldn't have a sanity meter...
Maybe it's one of the things like... If you have ED data on your memory card there will be a couple places where things happen... Like what Konami did in Silent Hill 3 with Silent Hill 2 data...
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Re: Sanity effects in Twin Snakes |
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02-09-2004, 04:47 PM
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#4
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Freaky me Freaky you
Jonbo298 is offline
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Re: Sanity effects in Twin Snakes
Nice. Just another reason I'm getting the game. I wanna see what kind of sanity effects are included
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Re: Sanity effects in Twin Snakes |
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02-09-2004, 09:39 PM
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#5
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Or should I say.. smanger
Dyne is offline
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Re: Sanity effects in Twin Snakes
Yeah, I can't wait to see what tidbits there are all throughout the game. 
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Re: Sanity effects in Twin Snakes |
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02-10-2004, 06:43 AM
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#6
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Nerd of the Rings
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Re: Sanity effects in Twin Snakes
Hm interesting. 
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Re: Sanity effects in Twin Snakes |
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02-13-2004, 12:06 PM
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#7
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Mr. Mjolnir
Crash is offline
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Re: Sanity effects in Twin Snakes
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Re: Sanity effects in Twin Snakes |
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02-13-2004, 12:09 PM
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#8
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Village Idiot
DeathsHand is offline
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Re: Sanity effects in Twin Snakes
Quote:
Originally Posted by Crash
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Bah, Psycho Mantis messes with your mind in the original...
Though not like that...
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Re: Sanity effects in Twin Snakes |
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02-13-2004, 03:53 PM
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#9
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President of the Galaxy
Bube is offline
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Re: Sanity effects in Twin Snakes
I'm very excited about this game. Now I just need to persuade my bro...
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Re: Sanity effects in Twin Snakes |
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02-13-2004, 04:35 PM
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#10
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Nerd of the Rings
Canyarion is offline
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Re: Sanity effects in Twin Snakes
Is that insanity?
I really have my doubts about this game.
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It may have other powers than just making you vanish when you wish to... The One Ring
"Quotation is a serviceable substitute for wit" - Oscar Wilde
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Re: Sanity effects in Twin Snakes |
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02-13-2004, 05:54 PM
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#11
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Village Idiot
DeathsHand is offline
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Re: Sanity effects in Twin Snakes
Quote:
Originally Posted by Canyarion
Is that insanity?
I really have my doubts about this game.
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Have you played the original? Psycho Mantis does similar stuff in it... Yeah...
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Re: Sanity effects in Twin Snakes |
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02-17-2004, 01:37 PM
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#12
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The Greatest One
TheGame is offline
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Re: Sanity effects in Twin Snakes
seeing that guy laughing brough back disturbing memories of the end of MGS2...Stupid Colonel
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"I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories,"-Hiroshi Yamauchi
I AM TheGame, and I am THAT DAMN GOOD
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Re: Sanity effects in Twin Snakes |
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02-22-2004, 12:21 AM
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#13
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Knight
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Re: Sanity effects in Twin Snakes
Oh sweet, I forgot about that guy. I wonder if it will do that thing where you will have to plug your controller into the other port like it did for the original.
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