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First RS III: Rebel Strike Details. Co-Op Play, On Foot Missions and more inside |
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04-22-2003, 05:20 PM
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#1
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Living Legend
BreakABone is offline
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First RS III: Rebel Strike Details. Co-Op Play, On Foot Missions and more inside
Well this is from Gamers.com who I guess are now uploading the 7 screens. More info will be revealed once the EGM hit newsstands.
Quote:
Exactly one thing about Star Wars Rogue Squadron III: Rebel Strike--the laser-hot GameCube-exclusive sequel to Cube-launch hit Rogue Leader--will not surprise you: When the game zips from hyperspace this fall, it'll pack a level on Hoth, the tundra-topped planetoid that has served as a seemingly Constitutionally mandated locale in nearly every Star Wars game set in the classic trilogy. "I can't remember how many times we've gone there," says Julian Eggebrecht, president of Rogue series developer Factor 5. "To quote the guys in the meetings at LucasArts [Rebel Strike's publisher and co-developer]: 'Are you nuts? You want to go to Hoth again?'"
But Factor 5 didn't return to the ice world just out of habit, and we guarantee Rebel Strike will have you doing things on Hoth that you've never done in a Star Wars game before. You'll just have to pick up the June issue of EGM--which hits newsstands May 6 (subscribers get it this week)--to see how Factor 5 has re-written the rules of the Rogue Squadron games.
Meanwhile, you'll find several hints in the seven exclusive screens presented here. For starters, it looks like players can now exit their vehicles, eh? And when they're not blasting stormtroopers in third-person levels, players will hop aboard everything in the Star Wars trilogy that moves--from whizzing speederbikes to chicken-walking AT-STs to ponderous TIE Bombers (which fire multiple lock-on missiles Panzer Dragoon-style). But the ultimate surprise: Expect the most souped-up two-player cooperative mode ever. Let's just say that once you play Rebel Strike's cooperative campaign with a pal, you might consider selling your used copy of Rogue Leader. You won't need it.
Enough with your Jedi mind tricks--we're not revealing any more info. You'll just have to pick up the June EGM for all the exclusive details and nearly 40 screens you won't find anywhere. Oh, and come back here in mid-May for a spectacular two-minute gameplay movie that'll rule the galaxy.
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Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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04-22-2003, 05:39 PM
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#2
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The Greatest One
TheGame is offline
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Sounds like a Rip off of Halo.. jk
Away from the vehicles will it be in 3rd or first person? Also, will there still be huge flight missions, or some type of overworld or somthing?
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04-22-2003, 05:39 PM
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#3
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Living Legend
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Dyne on Canada's favorite pasttime,
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I loved ramming into animals as they ran away
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04-22-2003, 05:48 PM
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#4
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Or should I say.. smanger
Dyne is offline
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Hot damn.. something before E3! Looks kind of good, but I don't think it does justice if it's not in action. That's why I think people are going to have a hard time expressing themselves about games next gen, because everything will be such a step up, and it's almost mandatory you see it in action.
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04-22-2003, 05:49 PM
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#5
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Mr. Mjolnir
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my pants are that much wetter now....
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04-22-2003, 05:49 PM
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#6
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Link1130
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I think it looks good.... but not better than RL. Just the same.
Soem things are disappointing. Hoth again is kind of lame. But since now that you can play things outside of the vehicles, it looks like it might be fun...again....
The Death Star thing is bad too. Except for a few different things with the HUD, I would swear those two pictures were from RL. I really wonder how they're going to make the battle outside the Death Star fun...
The speeder bike on Endor looks like it could be fun... except it looks like an alley of trees. Just follow the corridor and dodge a few stray trees until the level is over. I hope its not like that.
I can't wait to see how the levels outside the vehicles are handled. Hopefully better than they were in Clone Wars. And is it just me, or does tht stormtrooper on the right look like he's crapping in his armor or something?
The pic with the X-Wing and all those TIEs looks promising. I wonder where that's from...
*shrugs and walks away*
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04-22-2003, 05:55 PM
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#7
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Village Idiot
DeathsHand is offline
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Hah the graphics do look just like rogue leader... I guess that's not bad though...
The speeder level better not be too hard... I remember there was a speeder level in some other star wars game (I think maybe one of the rebel assault games) that was like the most frustrating thing ever...
Co-op should be fun though, and the out of cockpit stuff could be neat... Or it could suck...
As for selling that used copy of Rogue Leader? Done and dunner...
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04-22-2003, 05:56 PM
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#8
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Knight
Stonecutter is offline
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OH SWEET JESUS.
The only reason I bought a cube back in 01' was RSII, I Can't wait.
Though I must admit, the third person stuff is a bit disheartening, I hope it's not much, I dont want another Shadows of the Empire.
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04-22-2003, 08:25 PM
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#9
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Freaky me Freaky you
Jonbo298 is offline
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I remember reading the preview for the next EGM that said that there will be new ways to take down an AT-AT. From the look of one of the screens, that must be one of the ways. I hope they push the 'Cube almost to the limits now that they have had a good amount of time to find out the little things it can do. 2 player Co-Op sounds fun.
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04-22-2003, 11:22 PM
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#10
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Jedi Master
Yoda9864 is offline
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Quote:
Originally posted by Stonecutter
Though I must admit, the third person stuff is a bit disheartening, I hope it's not much, I dont want another Shadows of the Empire.
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Ditto, the reason RS is RS is because of the great vehicle combat. I mean, it could be nice to have a little bit of third-person ground combat, but if it's too much it'll just turn inot another Shadows of the Empire. Don't get me wrong, I have nothing against SotE, but I want my RS.
But in the end I guess I don't really care, I'll end up buying it anyway. 
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04-22-2003, 11:22 PM
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#11
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Link1130
Ginkasa is offline
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*looks at the screenshots again*
*doube checks the Death Star one*
*realises that is one...not two*
*and that its during two-player cooperative*
Okay, that's pretty cool. Nevermind my earlier comment
*shrugs and walks away*
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04-23-2003, 12:05 AM
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#12
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Living Legend
BreakABone is offline
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Character models have been created perfectly. Han Solo looks great. You will be able to play as Luke Skywalker in every varioation from farm-boy Luke to Jedi.
-Control an AT-ST through the forest in Endor, shoot the enemy and command your Ewok troops.
-Just about every scene from the Star Wars classic trilogy, including those famous lightsabre battles.
-Death star bonus level, where after you freeze Leia, you fall into the trash compactor (as the movie goes), and you gotta solve a jumping puzzle. Then when you have escpaed, you go into first person view and use your grappling hook (a la Zelda) and swing across, to "recreate fantasy".
-It won't rehash ANYTHING from RS2. E.g. you won't blow up the Death Star, and you won't tangle AT-AT's with a rope and speeders.
-HOWEVER, every single mission from Rogue Leader (including bonus missions) will be available to play in a multiplayer co-op mode.
-Speederbike missions through forest recreated. You can be on foot and hit the enemy on speederbike with your lightsabre at one point in the game.
-Landspeeder racing on Tatooine.
-Near DVD quality footage from the original Star Wars trilogy to intro/outro scenes.
-There will be a mission on Geonosis from Episode 2. The picture looks beautiful.
-Versus multiplayer mode (dogfights), and "capture the base" mode. This will be for at least two, and possibly four players.
-Kamikaze A-wing attack on a Super Star Destroyer. If you're good enough you can do it without comminiting suicide, or hit the SSD bridge.
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Dyne on Canada's favorite pasttime,
Quote:
I loved ramming into animals as they ran away
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04-23-2003, 12:14 AM
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#13
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Knight
Stonecutter is offline
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Well, I REALLY don't like the Jumping puzzle or the grappling, but everything else sounds awesome. This game will be great online................oh wait.
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04-23-2003, 06:37 AM
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#14
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Pinned by Dyne on Festivus
Joeiss is offline
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Shadows of the Empire was phenominal on the N64.... Untill I played Goldeneye and I realized how crappy the controls were on SotE
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04-23-2003, 09:54 AM
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#15
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KinG of GameTavern
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The article says 16x more detailed environment, and up to 20 million polygons on screen at once. (at least this will be the final product.
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