Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

IGN Resident Evil 0 review
Old 11-12-2002, 03:45 PM   #1
DarkMaster
I am not a smart person
 
DarkMaster's Avatar
 
DarkMaster is offline
Now Playing: Life
Posts: 3,363
Default IGN Resident Evil 0 review

well, it doesnt look like it'll give MP much competition....not according to these scores.

Quote:
Then of course there are the puzzles. They still don't make sense. They still barely have a place within the game universe. They're still obscure. Yet, they drive the story along in their own special way and, we admit it, there are several puzzles that are very satisfying and thoughtful, if out of place. For example, there is a later puzzle in which you must determine the pecking order for a series of animal based statues and light candles to mimic it. There is a clear sense of accomplishment once it's properly figured out and successfully completed. Still, why do the puzzles have to be so illogical? We could overlook this in the Resident Evil remake as it was just that -- an update to an old game. Since RE0 is a completely new title, though, there's really no excuse.
Quote:
The second major addition is the ability to drop items whenever you want. As diehard Resident Evil fans can probably attest to, there's no fun in running back and forth between levels to drop spare parts in chests, as the series has traditionally required. So you can imagine the freedom gained with this option. As long time survival horror players ourselves, we almost feel guilty carelessly dropping items at any spot without worry, but wow -- what a difference it makes. That's not to suggest that the system is perfect. The fact remains: there are too many items in Resident Evil 0 -- plain and simple. Rebecca and Billy can never carry enough. Not even close. Be prepared to read the line "You cannot carry this item -- your inventory is full" 100 times over. There's only one solution, and that's to drop one of the items in your inventory to make room. And so an entirely new frustration rears its ugly head. Before long, you'll be asking yourself where you left the hookshot, and what room is the microfilm in, and what happened to the dark statue of evil? Luckily, you can consult your map at any time during the game and look up the locations of the items one by one. The fact that so many items must be dropped and replaced extends the play length of Resident Evil 0 considerably, but it's a trick, it's not exactly fun or strategic -- it's just a means to make the game longer. That said, it's still much better than the chest system of old.
Closing Comments

If you look at our review score, you might conclude that Resident Evil 0 is somehow vastly inferior to the remake. That's not exactly true.

For me, RE0 is really a solid survival horror update complete with beautiful graphics and a moody atmosphere, but it's also a game scarred by several gaping flaws, and I couldn't let that go again, not when Capcom could have easily corrected these issues by now. The game is still scary, and if that's good enough for you then don't bother reading the rest of my comments -- go now and pick it up. You won't be disappointed. But on the other hand, the control, especially with the "Type C" option removed, is clunky, robotic, and clashes with the pace of the game, which often requires quick and precise movements. Frankly, the play mechanics are outdated, and that really puts a hamper on the experience.

The same problems interrupted the pace of the remake. But the remake was essentially an update to a classic game that managed to inspire feelings of nostalgia and still scare the hell out of you. Now, though, we have a completely new outing with the same old problems. In fact, the control is worse and the puzzles are possibly even more stupefied. That's not cool.

If you can live with the drawbacks -- the same ones as always -- you'll probably grow to like or even love the latest in the Resident Evil series. If you're unwilling to brave bad control and poorly executed puzzles in search of the next big scare, though, you might want to rent this game before you get on the train for good.

-- Matt Casamassina


Presentation
Frightening and realistic all around. Some of the menu work is sloppy. 9.0

Graphics
Beautiful. Photo-realistic textures combine with amazing full motion animation backgrounds and foregrounds. Slick animation for monsters, but stiff for hero movement. Not full 3D for real camera. 9.0

Sound
Atmospheric. Nicely done all around. Capcom uses silence at times, too, to scare, which is brilliant. No DPLII support. 9.0

Gameplay
Still scary. Still fun, if you can forgive the clunky controls and stupid puzzles. But definitely dated. 7.0

Lasting Appeal
As usual, there are enough hidden goodies to keep coming back for more. 6.0

OVERALL SCORE (not an average) 8.2

hmmm....looks like Fran had most of the fun reviewing MP. oh well, if you're a fan of the series it should still be a good purchase.

Last edited by DarkMaster : 11-12-2002 at 03:50 PM.
  Reply With Quote

Old 11-12-2002, 03:47 PM   #2
BlueFire
The World Ends with Poo
 
BlueFire's Avatar
 
BlueFire is offline
Now Playing: Brawl
Posts: 4,337
Default

Yeouch. I must say, I expected more.
__________________
!
  Reply With Quote

Old 11-12-2002, 03:54 PM   #3
Crono
Godlike
 
Crono is offline
Location: Sudbury, Ontario, Canada
Now Playing:
Posts: 2,246
Default

Well, even with those negative comments, I'm still gonna get it. Besides, I'm sure I can adapt to the controls...
  Reply With Quote

Old 11-12-2002, 03:57 PM   #4
BlueFire
The World Ends with Poo
 
BlueFire's Avatar
 
BlueFire is offline
Now Playing: Brawl
Posts: 4,337
Default

I adapted qucikly to RE1 Remake controls... donno what was the big fuss. And yeah, I'm still planning to get this game for Christmas. But AC keeps me occupied til then
__________________
!
  Reply With Quote

Old 11-12-2002, 03:59 PM   #5
DeathsHand
Village Idiot
 
DeathsHand's Avatar
 
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
Default

Quote:
Originally posted by BLueFire
Yeouch. I must say, I expected more.
Here's how you should look at pretty much every Resident Evil...

If you're a fan of the series, you'll like the new games they put out unless you're getting tired of it because it's getting old... That's how I see it... screw what reviewers say... Especially when they just got done pissing their pants over some other game...
  Reply With Quote

Old 11-12-2002, 04:39 PM   #6
bobcat
KOF King
 
bobcat's Avatar
 
bobcat is offline
Location: Sydney, Australia
Now Playing: Street Fighter IV
Posts: 3,325
Default

Quote:
Originally posted by BLueFire
Yeouch. I must say, I expected more.
I expected less. Seriously RE sucks. No wonder I never played it on the PSX.

I have it on the GC but meh , the graphics are nice but the game is painfully boring. Not to mention bad voice acting.

Just like Onimusha, Devil May Cry etc.

And after playing ED, the controls would do nothing more than annoy the hell out of me.

I was excited that the series was coming to the GC, and it's a good thing I guess for GC to get some violent games to shake off it's kiddy market, but Capcom are not in my good books lately with Adventure games and Survival/Horror. They should stick to what they do best.....fighting games.

Will there ever be a CVS3? Sigh. *waits for Capcom All Stars*
__________________
You don't understand.....I am the f***king best
WII Number - 4444 1549 1117 8275
  Reply With Quote

Old 11-12-2002, 04:40 PM   #7
BlueFire
The World Ends with Poo
 
BlueFire's Avatar
 
BlueFire is offline
Now Playing: Brawl
Posts: 4,337
Default

I always liked RE games... well, RE3 was the last one I played, and i still need to play RE CV and RE Survivor (Though I doubt I'll play RE Survivor)
__________________
!
  Reply With Quote

Old 11-12-2002, 09:30 PM   #8
Xantar
Retired *********
 
Xantar's Avatar
 
Xantar is offline
Location: Swarthmore, PA
Now Playing:
Posts: 1,826
Default

Quote:
Originally posted by BLueFire
Yeouch. I must say, I expected more.
I didn't. Seriously, this is Capcom we're talking about. They took something like five Megaman X sequels before giving him the ability to duck. I don't even remember how long it took for him to learn how to point his gun upwards.

Capcom is definitely a company who follows the philosophy of "If it ain't broke, don't fix it." When it comes to Capcom games, I personally only buy the first in a series and ignore the rest.
__________________
My blog - videogames, movies, TV shows and the law.

Currently: Toy Story 3 reviewed
  Reply With Quote

Old 11-12-2002, 11:18 PM   #9
Jason1
J-Dub
 
Jason1's Avatar
 
Jason1 is offline
Location: Illinois
Now Playing: Metal Gear Solid V: The Phantom Pain
Posts: 7,404
Default

That control scheme is horrendous by todays standard, its disturbing to me that they didnt change it. They apparently are for RE4, so that one im looking foward to, but im staying away from RE0...
__________________
Nintendo Network ID: stljason1
  Reply With Quote

Old 11-13-2002, 12:09 AM   #10
DeathsHand
Village Idiot
 
DeathsHand's Avatar
 
DeathsHand is offline
Location: Arlington, VA
Now Playing: Go Fish
Posts: 4,144
Default

Quote:
Originally posted by Jason1
That control scheme is horrendous by todays standard, its disturbing to me that they didnt change it. They apparently are for RE4, so that one im looking foward to, but im staying away from RE0...
But they did change it... well, they added a couple other options... and in the RE remake, I think control scheme C feels better on NGC's controller than the normal A setup...

But it's still the "3D" press left and you rotate left control... But meh... I don't think it's that bad...

Really I thought ED's gameplay wasn't all that either... repetitive and such... *shrugs*
  Reply With Quote

Old 11-13-2002, 09:08 AM   #11
Crono
Godlike
 
Crono is offline
Location: Sudbury, Ontario, Canada
Now Playing:
Posts: 2,246
Default

I can't believe people are honestly complaining that much about the controls. Part of being a so called "good gamer" is adapting to new control schemes. RE's controls arent that bad at all, and its not that much different from when it was on PSX, and those were quite easy to get used to. I mean, there have been games with much worse controls, I'm sure.

And I still think Capcom is one of the top developers, and it seems that everyone ignores their best series:

Breath Of Fire!!

  Reply With Quote

Old 11-13-2002, 10:58 AM   #12
Shadow_Link
The PsYcHo
 
Shadow_Link's Avatar
 
Shadow_Link is offline
Location: Event Horizon (London, UK)
Now Playing:
Posts: 1,508
Default

Famistsu just gave it a 10,9,9,10 - 38.
__________________
  Reply With Quote

Old 11-13-2002, 11:11 AM   #13
DarkMaster
I am not a smart person
 
DarkMaster's Avatar
 
DarkMaster is offline
Now Playing: Life
Posts: 3,363
Default

oh, i forgot to mention before, control type C was taken out of RE0, so you only have the normal type A. the controls arent that bad, its mainly done because of the pre-rendered backgrounds. its hardly anything to complain this much about, give the game a try. its easy to get used to the controls
  Reply With Quote

Old 11-13-2002, 12:14 PM   #14
TheGame
The Greatest One
 
TheGame's Avatar
 
TheGame is offline
Location: Bakersfield CA
Now Playing: Shut the hell up and quit asking me questions
Posts: 3,412
Default

Quote:
Originally posted by Shadow_Link
Famistsu just gave it a 10,9,9,10 - 38.
:eek:
__________________
"I have been saying this for some time, but customers are not interested in grand games with higher-quality graphics and sound and epic stories,"-Hiroshi Yamauchi
I AM TheGame, and I am THAT DAMN GOOD
  Reply With Quote

Old 11-13-2002, 06:01 PM   #15
Perfect Stu
Knight
 
Perfect Stu's Avatar
 
Perfect Stu is offline
Location: Toronto
Now Playing: GTA4
Posts: 6,158
Default

never liked RE
__________________
-Perfect Stu-
"You do NOT want to scare me, junior"
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 04:58 PM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern