Go Back   GameTavern > House Specials > Video Gaming
Reply
 
Thread Tools Display Modes

From Software says yes to Xbox
Old 04-30-2002, 07:24 PM   #1
Old Skool
Banned
 
Old Skool's Avatar
 
Old Skool is offline
Location: Planet Earth I think.
Now Playing:
Posts: 193
Talking From Software says yes to Xbox

Quote:



From Software is beloved amongst mech & RPG fanatics for its rich stable of simulations including Armored Core, Kings Field, and Evergrace, to name just a few. It's that devout user base they hope to reach with their next-generation game series including Murakumo and Gaia Blade for the Xbox. To discuss their newfound support of Microsoft's console, From Software producer Kami-san recently went on record with Famitsu Xbox.

Famitsu Xbox: Why did you decide to develop for Xbox?

Kami-san: Mostly because of our user base. While some developers might deny it, the GameCube is geared towards younger players and the PlayStation 2 caters to casual gamers. We feel the Xbox suits the hardcore player. And since our games tend to appeal to hardcore players, we felt the Xbox would be perfect for us. Of course the Xbox's specifications were appealing too. We've only been developing for the Xbox for a short period of time, but already we've done things that are impossible on any other console. For example, urban backgrounds in games are very simplistic due to hardware limitations. However, on the Xbox we can render each building individually. The Xbox has the power to change the nature of games.

The fact that the Xbox comes with a built-in harddisk is also attractive. The harddisk is very easy to use for the developer and the players, and when network compatible games become more popular, it will be easy to incorporate the harddisk for future Xbox games. The harddisk has other advantages over traditional memory cards as well, such as saving games in realtime. Technically speaking, when you save with a memory card you're setting a 'software flag' internally. On the Xbox, saved games are calculated as numerical values, which opens the door for new development possibilities.

Famitsu Xbox: Have you begun experimenting with the Xbox's networking capabilities?

Kami-san: Right now we're trying to decide the best way to use the networking features. We don't think they're essential, but we plan to incorporate them in future games.

Famitsu Xbox: What are your thoughts on the Xbox's performance outside Japan?

Kami-san: We're aware of how the system is selling in North America, but we don't plan to cater to that market. We create games squarely based on our own ideas. I don't think we'll ever develop a game strictly with one territory in mind. Games that are specialized to one region tend to lack depth and appear half-baked to the player. We want to make games which are successful in Japan and overseas. My development style is to create games without compromising my vision and imagination, and let the players be the ultimate judge.

Famitsu Xbox: Can you tell us about your mech-racing title Murakumo for the Xbox?

Kami-san: We're trying to convey a sense of speed to the player in Murakumo. To do that we needed huge environments, which necessitated tremendous rendering power. That's why we decided to develop Murakumo for Xbox. When development began I realized the problem with existing consoles wasn't how to render cityscapes, but how to allow the player to fully explore them. It's really tough. [laughs..] Everything the eye can see must be fully rendered. We're working very hard to realize this concept, and while the possibility exists to incorporate harddisk and networking features, creating a sense of speed and depth is our main goal.

Famitsu Xbox: And Gaia Blade?

Kami-san: The main point of the game is terrain manipulation. Players can completely sculpt the land and develop battle strategies based on their terrain choices.

Famitsu Xbox: Aside from Gaia Blade and Murakumo, what other Xbox plans do you have?

Kami-san: We have another two titles in the planning stages. We'd like to try and develop a game geared towards children, but since our games are embraced by hardcore players, that's undoubtedly the audience we'll market them to. [laughs..] Going forward, I think the Xbox will be the best console for us.

-- Translation Asst. Walt Wyman
  Reply With Quote

Old 05-01-2002, 02:50 AM   #2
Angrist
Dutch guy
 
Angrist's Avatar
 
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
Default

Quote:
Going forward, I think the Xbox will be the best console for us.
Did M$ pay them for that?

Why would a Japanese company say that the least popular console of Japan will be the best for them??
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
  Reply With Quote

Old 05-01-2002, 05:24 AM   #3
Old Skool
Banned
 
Old Skool's Avatar
 
Old Skool is offline
Location: Planet Earth I think.
Now Playing:
Posts: 193
Default

Quote:
Originally posted by Angrist
Did M$ pay them for that?
No are you stupid?

Quote:
Why would a Japanese company say that the least popular console of Japan will be the best for them??
Did you even read my post it F***ing tells you why.
  Reply With Quote

Old 05-01-2002, 05:35 AM   #4
Angrist
Dutch guy
 
Angrist's Avatar
 
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
Default

Quote:
Originally posted by Old Skool
Did you even read my post it F***ing tells you why.
Sorry....

<--- 2900th post!
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
  Reply With Quote

Old 05-01-2002, 12:15 PM   #5
BigJustinW
The Greatest One
 
BigJustinW's Avatar
 
BigJustinW is offline
Location: Bakersfield CA,
Now Playing:
Posts: 921
Default

*sigh* I'm proud of your accomplishment Angrist

Quote:
Famitsu Xbox: Why did you decide to develop for Xbox?

Kami-san: Mostly because of our user base. While some developers might deny it, the GameCube is geared towards younger players and the PlayStation 2 caters to casual gamers. We feel the Xbox suits the hardcore player. And since our games tend to appeal to hardcore players, we felt the Xbox would be perfect for us.
__________________
this is my song for real no doubt, see the DJs making me feel thuged out, as I walked into the dance floor, we be begin to dance slow, put your arms around me, I'm feelin on your booty
  Reply With Quote

Old 05-01-2002, 04:02 PM   #6
Bond
Cheesehead
 
Bond's Avatar
 
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
Default

Quote:
Originally posted by Angrist
Sorry....

<--- 2900th post!
Well, at least Angrist can count.
  Reply With Quote

Old 05-01-2002, 04:07 PM   #7
Ridley
Survivor Lord
 
Ridley's Avatar
 
Ridley is offline
Location: The Mean Streets of NS
Now Playing: Animal Crossing & The Wind Waker
Posts: 410
Default

Quote:
Originally posted by Bond

Well, at least Angrist can count.
Bond, now you're just being completely asinine. This is getting really pathetic now with your put downs of Angrist at every attempt you get. Ok, you don't like him. We all get the picture now, alright?
  Reply With Quote

Old 05-01-2002, 04:10 PM   #8
Bond
Cheesehead
 
Bond's Avatar
 
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
Default

Quote:
Originally posted by Ridley


Bond, now you're just being completely asinine. This is getting really pathetic now with your put downs of Angrist at every attempt you get. Ok, you don't like him. We all get the picture now, alright?
No. Tomorrow it will be asinine. I'm just simply replying to his posts.
  Reply With Quote

Old 05-02-2002, 06:24 PM   #9
Angrist
Dutch guy
 
Angrist's Avatar
 
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
Default

Quote:
Originally posted by Bond

Well, at least Angrist can count.
Well actually I just looked at my post count and saw I had 2899 posts. I didn't actually count all my posts...

And yeah, Ridley's right, stop it.
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
  Reply With Quote

Old 05-02-2002, 06:35 PM   #10
Bond
Cheesehead
 
Bond's Avatar
 
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
Default

Quote:
Originally posted by Angrist
Well actually I just looked at my post count and saw I had 2899 posts. I didn't actually count all my posts...

And yeah, Ridley's right, stop it.
I never said you counted all of your posts, I said your were able to count.

Also, I'm simply replying to your posts. If there was something you said that I didn't want to reply to, I wouldn't.
  Reply With Quote

Old 05-02-2002, 06:39 PM   #11
Angrist
Dutch guy
 
Angrist's Avatar
 
Angrist is offline
Location: Someplace funny
Now Playing:
Posts: 8,638
Default

Quote:
Originally posted by Bond

I never said you counted all of your posts, I said your were able to count.

Also, I'm simply replying to your posts. If there was something you said that I didn't want to reply to, I wouldn't.
It's just funny that you're often the only one who's replying to me. I don't bash you when you make a stupid post. Or is that because you never make one?
__________________
It may have other powers than just making you vanish when you wish to... The One Ring
  Reply With Quote

Old 05-02-2002, 06:49 PM   #12
Bond
Cheesehead
 
Bond's Avatar
 
Bond is offline
Location: Midwest
Now Playing:
Posts: 9,314
Default

Quote:
Originally posted by Angrist
It's just funny that you're often the only one who's replying to me. I don't bash you when you make a stupid post. Or is that because you never make one?
1. I'm not bashing you, I'm replying to your posts.

2. Bash away.
  Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 03:29 AM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern