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Capcom's New Path for RE4 |
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02-01-2005, 12:45 PM
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#1
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Fuuton Rasenshuriken
MuGen is offline
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Capcom's New Path for RE4
Quote:
TOKYO, JAPAN -- Capcom revealed to select press executives that the RE4 release for the PS2 would take on a new path. Earlier footage from E3 2004 showed Leon wandering an old decrepit mansion which was reminiscent of the past survival horror games. This included enemies such as bloody dolls and spectre's shooting from paintings and a whole new adventure as Capcom would put it. Resident Evil 4 for the PS2 will take this path, and include 5 more hours of gameplay. The PS2 version will have what would be the Gamecube version's story, plus the mansion which would unveil more in the story. Capcom has stated that this is one of the reasons it is releasing the PS2 version a year later.
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S...I...C...K................ I'm getting the PS2 version now!
EDIT: If you look at the earlier footage, it shows the game in a free third person mode which first person aiming. It is all coming together.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 01:01 PM
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#2
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Former CEO
Neo is offline
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Re: Capcom's New Path for RE4
What in the holy hell? The PS2 version will have 5 more hours? That totally blows for GC owners. I guess it's good I haven't gotten RE4 yet. Though will the graphics be on par?
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Re: Capcom's New Path for RE4 |
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02-01-2005, 01:08 PM
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#3
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The Nullified One
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by Neo
What in the holy hell? The PS2 version will have 5 more hours? That totally blows for GC owners. I guess it's good I haven't gotten RE4 yet. Though will the graphics be on par?
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obviously technically the graphics wont be on par. however IMO, i believe they can cut enough corners, and find ways to work around some problems that the graphics will look reasonably close enough.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 01:09 PM
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#4
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Freaky me Freaky you
Jonbo298 is offline
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Re: Capcom's New Path for RE4
RE4 Directors Cut for the 'Cube down the road? (or Revolution  )
But good news for PS2 owners. Nintendo is probably pretty peeved but oh well, **** happens 
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Re: Capcom's New Path for RE4 |
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02-01-2005, 03:34 PM
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#5
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GameTavern Plumber
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Re: Capcom's New Path for RE4
Meh. As frustrated as I am that they didn't just wait and release the same thing on the Gamecube I suppose it's only fair that PS2 owners get something for the long wait.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 03:37 PM
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#6
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Or should I say.. smanger
Dyne is offline
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Re: Capcom's New Path for RE4
I predict those 5 hours are going to be more like 2 hours for gamers like us. PR tends to release numbers clocked in casual gamer time.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 04:12 PM
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#7
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Pinned by Dyne on Festivus
Joeiss is offline
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Re: Capcom's New Path for RE4
Quote:
Originally Posted by Dyne
I predict those 5 hours are going to be more like 2 hours for gamers like us. PR tends to release numbers clocked in casual gamer time.
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More like retarded gamer time.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 09:21 PM
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#8
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Unsung
Stray_Bullet is offline
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Re: Capcom's New Path for RE4
Didn't they also screw with the gameplay in the PS2 version? I'd rather rent 'em both first. I'm leaning toward the Cube verison still.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 09:45 PM
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#9
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A. Naef, 1916b
Teuthida is offline
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Re: Capcom's New Path for RE4
Sounds like they're adding the scrapped original version of the game to it. IGN has videos of the old mansion with the killer dolls (they're so cute as they burn and squirm). Actually looks better than RE4 I heard, but merely because of small spaces.
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Re: Capcom's New Path for RE4 |
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02-01-2005, 10:43 PM
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#10
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Living Legend
BreakABone is offline
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Re: Capcom's New Path for RE4
I don't know for some odd reason I just don't buy this.. can't quite put my finger on it.. but it just doesn't sound right
And is there a link?
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Re: Capcom's New Path for RE4 |
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02-06-2005, 12:50 PM
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#11
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Living Legend
BreakABone is offline
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Re: Capcom's New Path for RE4
Well this is stolen from a thread at IGN from a Japanese magazine.
Quote:
According to a japanese publication (CG World), the Capcom team working on the PS2 version of RE4 are facing a very difficult time porting the game to Sony's console.
Here are some few points they mentioned in the article:
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1). The original team headed by Shinji Mikami was able to incorporate 24-bit textures into the GameCube edition of RE4.
However the team working on the port of RE4 will have to incorporate downsampled 4- and 8-bit textures into the PS2 version, whose texture memory capacity is far smaller than that of the Nintendo console.
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2). The polygon count used for the main protagonist (Leon) will have to drop down from 10.000 seen in the GC version, to half that amount in order to perform well on the PS2 version.
The magazine mentions that Leon has almost 3 times the amount of polygons than the Solid Snake character featured in Metal Gear Solid 3 for the PS2. Snake is made up of only 4000 polygons.
(As a side note, according to Factor 5, the pilots from Rogue Squadron were comprised of 4000 polygons. The X-Wings themselves, were made up of 30,000 polygons!)
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3). Due to the PS2's huge Direct Memory Access bandwidth, the team working on the RE4 version will be able to provide an exceptionally high number of textures into the game.
However, adding such textures to the polygons will slow down the frame rate of the game, even more so than it occasionally happens in the GC version. This due to the PS2's limited texture memory capacity.
The PS2 version will have dramatic frame-rate problems if they try to include all the texture layers and polygonal lighting featured in the GC version. Some major adjustments will have to be made.
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4). The GC graphics engine can produce 50 percent more polygons to all the characters than the PS2. The PS2's graphics engine can draw 10 million triangles per second, but after adding gameplay, collision, logic, sound, and so forth, the PS2 edition of RE4 ultimately will move around 30,000 to 50,000 triangles per frame, at an average rate of 30 frames per second.
The GameCube also has a faster CPU that can boost the frame rate to 60 frames per second (twice that of the PS2), and utilizes its texture compression ability to deliver high-resolution textures with improved color variance.
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Now I personally don't care to argue technically specs or anything of the sorts. Don't even care how accurate the article is.
I just find it hard that if they are struggling to port the game to the Cube that they would go ahead and add 5 extra hours of the game... which has yet to be mentioned by any other site for the record...
Heck, this wasn't mentioned by any site since we have neither link nor source.
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Dyne on Canada's favorite pasttime,
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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:00 PM
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#12
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I am not a smart person
DarkMaster is offline
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Re: Capcom's New Path for RE4
Wow, Snake looks damn good for only 4000 polygons.
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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:06 PM
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#13
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Freaky me Freaky you
Jonbo298 is offline
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Re: Capcom's New Path for RE4
Wow, I didn't think (if thats true) they would have to "dumb down" the game that much. If it still plays well but looks worse, hopefully the added stuff makes up. I'd probably still play it if I could for PS2 but it would feel weird
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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:32 PM
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#14
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Mr. Mjolnir
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Re: Capcom's New Path for RE4
heh, no wonder they didn't wanna port that crap.... gunna sell like crap on the PS2 with so many downgrades... just get the gamecube version, it'll be a lot better:
concider other ports to the PS2:
Ghost Recon for xbox 8.8
Ghost recon for ps2: 4.0
Resident evil 2 for gc: 5.0
resident evil 2 for ps: 9.2
Sonic Heroes for GC: 8.0
Sonic Heroes for PS2: 6.9
conviced now that ports are always crappier than original by a freaking long shot???? buy the gamecube version
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Re: Capcom's New Path for RE4 |
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02-06-2005, 02:37 PM
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#15
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I am not a smart person
DarkMaster is offline
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Re: Capcom's New Path for RE4
Well, people with just a PS2 aren't gonna go out and buy a GameCube so they can play RE4. Dumbed down graphics aside.
And of course the port is going to get a lower score, by then the game is older and the majority of the score is based off of graphic transition and new gameplay implementations. A lower score on a port does not make it a bad game.
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