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Re: Donkey Kong Country Returns
Old 11-28-2010, 03:30 AM   #31
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Default Re: Donkey Kong Country Returns

So basically what I've gathered from reading this thread is that people are upset it wasn't released for the Gamecube, instead of the Wii.
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Re: Donkey Kong Country Returns
Old 11-28-2010, 10:54 AM   #32
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Default Re: Donkey Kong Country Returns

I must have missed the memo where if you're a Wii game you absolutely have to have motion controls with no alternatives.

It's as annoying to me as if they released an FPS that didn't let you invert the camera.
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Re: Donkey Kong Country Returns
Old 11-28-2010, 11:04 AM   #33
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Default Re: Donkey Kong Country Returns

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I must have missed the memo where if you're a Wii game you absolutely have to have motion controls with no alternatives.

It's as annoying to me as if they released an FPS that didn't let you invert the camera.
I believe the memo was.. when the Wii was announced. It's the whole basis of the console.

Listen, I'm not arguing over the motion controls in this game, I don't like em either, but I think its dumb to ask a company when moving forward to keep their feet in the past all the time. Its like when people ask for KB M on the PS3, sure developers can do it, but that's not the standard.

Its been 4 years now, if you don't know what you are getting with a Wii game you probably aren't fast on the draw. Like I said and could be wrong, the only Nintendo games to offer Classic Control/Cube support this gen have been Brawl and Kart. They've kind of moved on from offering that support.
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Re: Donkey Kong Country Returns
Old 11-28-2010, 04:16 PM   #34
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Default Re: Donkey Kong Country Returns

I'm with Babsy on this one. The Wii was built for motion controls. It was the entire point of the system. To release it, then take a step back by having everyone just use an old controller would be dumb.

"Hey guys, we released this really revolutionary system that uses motion controls, but let's just let everyone use a normal controller and bypass the entire concept of our system!"
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Re: Donkey Kong Country Returns
Old 11-28-2010, 04:55 PM   #35
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Default Re: Donkey Kong Country Returns

I personally love Wiimote + Nunchuck, for me it's more comfortable than the Cubetroller.

But I still think they should have added a few more control options. It takes 15 minutes to program but makes a lot of gamers happy.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 08:06 AM   #36
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Default Re: Donkey Kong Country Returns

Then they shouldn't have put four Gamecube controller ports on it.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 10:17 AM   #37
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Default Re: Donkey Kong Country Returns

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Then they shouldn't have put four Gamecube controller ports on it.
They put 4 Cube ports on it because the console is backwards comp with the Cube....
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Re: Donkey Kong Country Returns
Old 11-29-2010, 11:00 AM   #38
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They put 4 Cube ports on it because the console is backwards comp with the Cube....
So they are keeping a foot in the past.

Look, if you release a system that you went out of the way to place hardware on to support an entirely different controller and you release several games with options to use that controller (and gamers thank you for it), I have no idea why you would stop doing it.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 11:04 AM   #39
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Default Re: Donkey Kong Country Returns

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So they are keeping a foot in the past.

Look, if you release a system that you went out of the way to place hardware on to support an entirely different controller and you release several games with options to use that controller (and gamers thank you for it), I have no idea why you would stop doing it.
They've done it twice, out of how many games?
And that was time was 2 1/2 years ago?

Do you also wish they supported Gamecube memory cards?

Really if you wanted to make a better case, I would use the Classic controller, which works with this gen because it was released this gen.

They left the Cube ports in because they have BC in their console, Sony would have to do the same thing if they ever changed their controller.

Personally, I still think its a dumb notion to ask a company to remain in the past only because you aren't comfortable moving forward with them. Especially since it has been 4 years and you really know what to expect from the console by now.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 11:38 AM   #40
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Default Re: Donkey Kong Country Returns

I'm really with Vampy here... If people are asking for Cubetroller compatibility, it shows Nintendo might be wrong about their recent views. And shouldn't they be about making as much money as possible? How is disabling Cubetroller support helping with that?
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Re: Donkey Kong Country Returns
Old 11-29-2010, 12:11 PM   #41
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Default Re: Donkey Kong Country Returns

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I'm really with Vampy here... If people are asking for Cubetroller compatibility, it shows Nintendo might be wrong about their recent views. And shouldn't they be about making as much money as possible? How is disabling Cubetroller support helping with that?
Exactly - I'm not going to buy their game because of this. If I get it as a Christmas gift, fine I'll play it, but I'm not going to go out and buy it. I can't play a timing based game when I can't properly time my actions because of the buffer and unpredictability of motion controls.

It isn't that I'm refusing to move forward with them - I think that motion controls have their place. I like using the wheel on Mario Kart if I'm in the mood for something different or if I'm playing with friends. I'm also going to buy Mario Party soon, and that seems like a game where motion controls would be really fun. Wii Sports would be very un-fun without motion controls.

New Super Mario Bros Wii - the motion controls were used for -one- action. That was fine, it didn't bother me. I probably would have preferred a button combination, but I could deal with that.

Also, classic controller support would be totally okay with me. I own a classic controller, it feels good. The point is I want an alternative to the motion controls - I was saying GCN controller because that's what Moogle initially mentioned.

I would probably end up playing with the motion controls occasionally, just for variety, but it's not my ideal way to play a game like that.

Also it was more than two games, I can think of at least one other: Fire Emblem: Radiant Dawn. So there are probably others as well.

I think the problem here is that some people feel like they have an obligation to help make a game better by trying to enjoy these controls ("moving forward with them"). You don't. You're paying Nintendo for this product, it's their job to make it as enjoyable as possible.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 12:43 PM   #42
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Default Re: Donkey Kong Country Returns

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Exactly - I'm not going to buy their game because of this. If I get it as a Christmas gift, fine I'll play it, but I'm not going to go out and buy it. I can't play a timing based game when I can't properly time my actions because of the buffer and unpredictability of motion controls.

It isn't that I'm refusing to move forward with them - I think that motion controls have their place. I like using the wheel on Mario Kart if I'm in the mood for something different or if I'm playing with friends. I'm also going to buy Mario Party soon, and that seems like a game where motion controls would be really fun. Wii Sports would be very un-fun without motion controls.

New Super Mario Bros Wii - the motion controls were used for -one- action. That was fine, it didn't bother me. I probably would have preferred a button combination, but I could deal with that.

Also, classic controller support would be totally okay with me. I own a classic controller, it feels good. The point is I want an alternative to the motion controls - I was saying GCN controller because that's what Moogle initially mentioned.

I would probably end up playing with the motion controls occasionally, just for variety, but it's not my ideal way to play a game like that.

Also it was more than two games, I can think of at least one other: Fire Emblem: Radiant Dawn. So there are probably others as well.

I think the problem here is that some people feel like they have an obligation to help make a game better by trying to enjoy these controls ("moving forward with them"). You don't. You're paying Nintendo for this product, it's their job to make it as enjoyable as possible.
Just so we're clear you haven't played the game yet so you are only complaining based on hearsay?

Anyhow, as I mentioned before I actually do have issues with the motion controls in this game, but that isn't what you are arguing at all.

You are saying that they should offer a whole new control scheme for the game when the simplest solution would have been to include a Wii-mote/chuck combination that doesn't include motion. That I would have accepted, but to say that Nintendo should continue to cater to people who can't change their habits is just a terrible business practice.

Okay here is a list of Nintendo published games that use the Cube controller:
Fire Emblem
Mario Kart Wii
Samurai Warriors 3
Super Smash Bros Brawl
Super Mario Bros Anniversary
Zangeki no Reginleiv

There you go, 6 games in 4 years, 4 of which were released at least 2 years ago, 1 of which is just a port of NES games and one that probably will never see the light of day beyond Japan.

Compare that to the other two dozen or so games they released without Cube controller support, kind of shows you they weren't messing around with the idea.

As for the rest of the statement, I'm just not gonna bother with that so meh.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 01:36 PM   #43
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Default Re: Donkey Kong Country Returns

I think you're missing the point here now BaB. This isn't about changing a habit, it's about controls that don't suit the game. The DKC games were always played with a SNES controller. I would personally play this game with the Classic Controller if it was supported, because I think it would be comfortable.

Apparently Nintendo haven't found a good replacement for the Cubetroller, because lots of people still use it. Until they do (Yuu?), why not offer the extra control options? Are they honestly thinking it would hold gamers back? Give them some more credit, they know when motion controls work and when they don't. Nintendo is just being too stubborn, like with a lot of stuff.

And this is coming from a huge Nintendo fan.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 02:46 PM   #44
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Default Re: Donkey Kong Country Returns

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Just so we're clear you haven't played the game yet so you are only complaining based on hearsay?
No, I haven't, and now I probably never will. I'm basing my assessment on my previous experience with motion controls and platforming, as well as feedback from others (including you).

Quote:
Anyhow, as I mentioned before I actually do have issues with the motion controls in this game, but that isn't what you are arguing at all.

You are saying that they should offer a whole new control scheme for the game when the simplest solution would have been to include a Wii-mote/chuck combination that doesn't include motion. That I would have accepted, but to say that Nintendo should continue to cater to people who can't change their habits is just a terrible business practice.
Yes, that is what I'm arguing. How is having a controller scheme with the nunchuck any more simple than a controller scheme with the classic controller? Both are addons that you plug into the bottom of a wii mote, except one has a d-pad that you could have used, which solves your initial problem of not enjoying the analog stick.

And since when is it terrible business practice to do things to get more people to buy your game?

Controller options are extremely important. How many games out there let you customize some or all of your button configuration? Almost all of them. Fighting games provide extremely fine grain customization, while others give you a few different layouts to choose from. I don't see how or why this is any different - I have come to expect video game makers to give me options when it comes to controls. The first thing I do on any game is invert the y-axis. I have a couple of friends who play with the "bumper jumper" layout on Halo.

A good business strategy is to be competitive. Other developers let you choose your controls, Nintendo should too. It isn't my fault that those controller options happen to span 3 or 4 devices; but even so it isn't any more expensive for Nintendo to support those devices.
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Re: Donkey Kong Country Returns
Old 11-29-2010, 05:19 PM   #45
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Default Re: Donkey Kong Country Returns

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How many games out there let you customize some or all of your button configuration? Almost all of them. Fighting games provide extremely fine grain customization, while others give you a few different layouts to choose from. I don't see how or why this is any different - I have come to expect video game makers to give me options when it comes to controls. The first thing I do on any game is invert the y-axis. I have a couple of friends who play with the "bumper jumper" layout on Halo.

Yes - but how many consoles let you use different controllers?

The Wii is for motion controls. That's why it was made - and that was the basis of the concept for the games. Like Babs' said, it has GC ports because it's backwards compatible - not because they want to negate motion controls and let you play Madworld on a GC controller.

While in the past I've said time and time again that people don't like motion controls that much (and this thread is clearly proof) I do think people who complain about not being able to use a controller for a motion-based console are just being huge babies. What did you expect? It's a Wii. It's built for motion control. If you picked up the Kinect, are you going to complain in 4 months about how every game requires you to move for it, and how it would be way better if you could just somehow sit down and use a normal 360 controller?

If you don't like the fact the Wii is a motion control console - sell your Wii. There isn't much point in having a console that's heavy on swinging your arms, if you just want to sit there and twiddle your thumbs, and then complain about why they released a system with motion controls.
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