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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 06:15 PM
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#1
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No Pants
KillerGremlin is offline
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Re: Team Fortress 2: A Heavy Update
I can't stand playing as a heavy because he is too freakin' slow. There are days when I can't stand playing as a soldier either...sometimes it is nice to have the mobility of a Scout or a Pyro.
Heavys are good for rushing capture points, and they make a decent mobile defense when defending capture points. Of course, a Heavy without a Medic is mostly useless.
of course...i never play as a Heavy so maybe I underestimate the value of the class...I just know that I've beat down my fair share of fatties with the baseball bat. 
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Re: Team Fortress 2: A Heavy Update |
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08-19-2008, 05:54 PM
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#2
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Abra Kadabra
Vampyr is offline
Location: Johto
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Vampyr
A friend of mine at worked joked that his secondary weapon should be a sandwich, which had 3 bites, and would give him a speed boost or recover health.
But then we realized griefers would just stand next to dispensers eating sandwiches.
Would be funny, though.
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Okay. I called it. I am awesome.
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Re: Team Fortress 2: A Heavy Update |
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08-19-2008, 11:00 PM
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#3
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The Nullified One
Null is offline
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Vampyr
Okay. I called it. I am awesome.
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they kinda let it slip almost 2 weeks ago in some interview, that that's what it was, it was pretty much widely accepted by everyone who plays that it was going to be a sandwich. hehe
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Re: Team Fortress 2: A Heavy Update |
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08-20-2008, 10:54 AM
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#4
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Abra Kadabra
Vampyr is offline
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Re: Team Fortress 2: A Heavy Update
The nom noise that the Heavy makes while eating it is hilarious.
I was playing pyro earlier today, and I walked around a corner right when an enemy heavy started eating. There weren't many people on the map yet, so I stared at him for a second, then torched him. 
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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 06:25 PM
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#5
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Cheesehead
Bond is offline
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Re: Team Fortress 2: A Heavy Update
I agree, KG. I consider TF2 a fairly fast-paced game, and the Heavy just kind of ruins it for me. Nothing worse than having to slowly walk to the second control point where the rest of your team already was 10 seconds ago.
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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 06:29 PM
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#6
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The Nullified One
Null is offline
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Re: Team Fortress 2: A Heavy Update
there was a bug in the pc version when it first came out. and people eploited this glitch and were able to make the heavy run fast, he was way way overpowered that way.
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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 06:34 PM
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#7
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John Lennon in '67
Fox 6 is offline
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Re: Team Fortress 2: A Heavy Update
"Eat it fatty!"
gets me everytime.
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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 08:28 PM
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#8
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Abra Kadabra
Vampyr is offline
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Null
there was a bug in the pc version when it first came out. and people eploited this glitch and were able to make the heavy run fast, he was way way overpowered that way.
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Heh, the bunny hop thing.
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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 08:52 PM
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#9
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Devourer of Worlds
Professor S is offline
Location: Mount Penn, PA
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Re: Team Fortress 2: A Heavy Update
Regarding the Heavy, I think it depends. In most games, especially on consoles, you're dealing with people thrown together who aren't even attempting to work as a team.
BUT, in the rare cases you have a solid unit, Heavy/Medic, Pyro, Soldier, Spy combo is devastating. Hell, just a Heavy/Medic and Spy is devastating to any set of defenses is run correctly.
As for the difficukty argument, I sympatize with the controls adding difficulty if they're just difficult, but the console controls for TF2 are VERY balanced. Personally, I can't roll Sniper and be any good. I'm just not that dextrous. But I've played against Snipers who were nigh untouchable on the 360, to the point that one Sniper has changed the way a game of 2Fort or Dustbowl is played as they can pick apart people in mid-air even.
If you can master the controls, its not simply difficult because of the controls, it becomes a part of mastery of those controls. My mind is more strategic than twitchy, so my talents lie in interesting offensive sentry placement. Ever get a fully upgraded sentry/dispenser and teleport up right outside the main spawn point of your enemy in 2Fort? I have... and its both hard as hell and HILARIOUS when you succeed.
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Last edited by Professor S : 08-15-2008 at 08:58 PM.
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Re: Team Fortress 2: A Heavy Update |
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08-15-2008, 09:14 PM
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#10
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The Nullified One
Null is offline
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Re: Team Fortress 2: A Heavy Update
heavy/medic combo isnt really that great.
for all out destruction, heavy/pyro is much better.
for taking out a bunch of sentrys in a room, heavy/demoman cleans em up.
i usually get upset seeing a medic uber a heavy... such a waste...
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Re: Team Fortress 2: A Heavy Update |
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08-16-2008, 01:51 PM
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#11
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Devourer of Worlds
Professor S is offline
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Null
heavy/medic combo isnt really that great.
for all out destruction, heavy/pyro is much better.
for taking out a bunch of sentrys in a room, heavy/demoman cleans em up.
i usually get upset seeing a medic uber a heavy... such a waste...
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I agree that the medic/heavy combo isn't that great aline, but as the centerpiece of a frontal assault, they are what the tank is to an infantry unit.
If we're pairing medics with anyone solo, I'd go for Soldiers, or a heavy is the area your trying to clear is tight. The first cap in 2fort is an excellent example ofhoe devastating the heavy/medic uber combo can be.
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Re: Team Fortress 2: A Heavy Update |
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08-17-2008, 10:59 AM
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#12
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The Nullified One
Null is offline
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Re: Team Fortress 2: A Heavy Update
Quote:
Originally Posted by Professor S
I agree that the medic/heavy combo isn't that great aline, but as the centerpiece of a frontal assault, they are what the tank is to an infantry unit.
If we're pairing medics with anyone solo, I'd go for Soldiers, or a heavy is the area your trying to clear is tight. The first cap in 2fort is an excellent example ofhoe devastating the heavy/medic uber combo can be.
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well im mainly talking about ubers.. now a medic staying behind a heavy and healing him works great and is what should be done.
however once that uber is reached, you want it to count for the most devastation possible. and for that you need a pyro (or a demo if there's a lot of sentries)
a soldier is good for the krits thing, (the other special instead of the uber... erm consoles don't have that update. but what it does is the medic can charge someone with a kritskrieg thing instead of the uber, so every shot is a critical) if there's a lot of people, use that on a soldier and he can clean up. or even a heavy, but only if a lot of people are there, it doesn't really help with sentries.
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Re: Team Fortress 2: A Heavy Update |
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08-17-2008, 11:16 AM
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#13
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Abra Kadabra
Vampyr is offline
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Re: Team Fortress 2: A Heavy Update
Uber Pyro rush, especially at the beginning of a match, is the best IMO. No one clears a place faster or sends people running faster. Only problem is if there's two or more SG's, they can push the pyro back.
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Re: Team Fortress 2: A Heavy Update |
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08-17-2008, 12:10 PM
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#14
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The Nullified One
Null is offline
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Re: Team Fortress 2: A Heavy Update
yea. 2 close together sentries is about the pyros limit.. he can still push in and get to em, but it eats a lot of time to push close enough.
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Re: Team Fortress 2: A Heavy Update |
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08-18-2008, 09:58 PM
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#15
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The Nullified One
Null is offline
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Re: Team Fortress 2: A Heavy Update
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