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Re: maro kart online
Old 10-31-2003, 12:00 AM   #16
Jonbo298
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Default Re: maro kart online

If they supported LAN with a 3rd Party company developing a good tunnel software, that would satisfy me.

If full online was supported, that would satisfy me the same way.

But at least LAN, with a 3rd Party company developing a good form of tunneling.
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Re: maro kart online
Old 10-31-2003, 07:21 AM   #17
Canyarion
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Default Re: maro kart online

Bah, what was all this stupid talk about GameSpy about??
I don't want tunneling.... Oh well, better than nothing!
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Re: maro kart online
Old 10-31-2003, 09:19 PM   #18
GameKinG
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Default Re: maro kart online

Well gamespy offers great services. Buddy list, chats, player matching, etc.
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Re: maro kart online
Old 10-31-2003, 09:56 PM   #19
Jason1
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Default Re: maro kart online

Im curious...would this work if you had you gamecube connected to your internet through a wireless router? Or would the signal have to go directly from your computer or something?
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Re: maro kart online
Old 11-01-2003, 01:06 AM   #20
CrOnO_LiNk
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Default Re: maro kart online

Quote:
Originally Posted by Jason1
Im curious...would this work if you had you gamecube connected to your internet through a wireless router? Or would the signal have to go directly from your computer or something?
Here, I found the perfect instructions...

http://boards.ign.com/message.asp?to...066&replies=11

Hope that helps. Can't wait to play it online, but it sort of sucks that there isn't a chatbox...
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Re: maro kart online
Old 11-01-2003, 05:23 PM   #21
Seth
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Default Re: maro kart online

It's still in alpha stage. Don't expect too many options just yet. The devs are planning to include chat stuff later on.

And the other dudes who did the tunneling for Halo back in the day are jumping up and starting the same thing for the GC.


http://www.planetgamecube.com/news.cfm?action=item&id=4809

Whichever software gives me a better gaming experience, that's what I'll use.
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