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Re: Re: Re: GT RPG
Old 08-19-2003, 12:59 AM   #1
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Default Re: Re: Re: GT RPG

can i be an annioing useless monster...
but at least one that gives good exp or like the emerald wepon in ff7 that thing was fun to kill
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Old 08-19-2003, 01:29 AM   #2
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I can be the wise old man that gives everyone advice . I am a bit biased toward Nintendo, but love PCs.
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Old 08-19-2003, 01:49 AM   #3
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I would like to be a shady merchant who well doen't rip people off persay, just charges them a bit more than usual.
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Re: GT RPG
Old 08-19-2003, 01:50 AM   #4
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"Now with the almighty Rpg Maker 2003, I once again have incentive to make an RPG about GT."

This a PC game?

Anyway... I would like to be a key protaganist.... one with power, who is only respected by other people with power and hated by pretty much everybody else... a backstabbing asshole

Nothing like myself, right?

Story ideas? Well, my favorite concept is when you have a job to do, and you think you know why you are doing it, and within the last few hours of the game you relize that you were either tricked into doing somthing bad, or at least doing somthing you would have never done had you had all the details from the start... or the main character relizes he/she isn't who she thought he/she was.

I dunno why, but stories like that strike my interest a lot...

I will write more detailed ideas and PM them to you within the next week...
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Old 08-19-2003, 01:55 AM   #5
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I remember how much fun I had with the old RPG makers years ago.. wish I had the time to sit down and help you with this, but I don't =\.

Hmm, I don't know what I'd be.

Would there be a colony of old-skoolers? That could be where all the old people live.

It would be cool if you could model the story after KOTOR, somewhat. Have ways you could lean to the Xbox side, the PS2 side, the GCN side, or neutral. That could pose for some interesting "hijinks". Like, different endings and different party member chances.

And oh yeah, let me to be the first to call being the MAGUS of the story!
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Old 08-19-2003, 02:14 AM   #6
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I conclude that, with everyone giving input, the release date for this RPG (assuming it WILL be finished) is going to be pushed back to Q3 2008.
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Re: GT RPG
Old 08-19-2003, 08:19 AM   #7
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I can be the resident Nintendo fanboy along with Jason1 I don't have much for a background to my character, but it could involve an old rivalry I had - Joeiss.
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Old 08-19-2003, 09:05 AM   #8
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I've seen a number of good ideas, keep them coming.

And Dylflon, I think Rndm meant that GCC wont be explorable, but will just be talked about, because there are several people here from that site.

At this rate I should have a good idea of what the story should be, then Dylflon and I will talk on MSN and see what we can do.

I'm thinking of doing a Suikoden-style recruit system. Which means, there is a headquarters, and as you recruit people they take up certain roles in the HQ. Example:
Jonbo is the Innkeeper at Nintendo Town. You want an Inn at your castle hq because it'll be easier, so you go to Nintendo Town and recruit Jonbo. He then creates an Inn within your headquarters for you to use at any time. Other recruitable positions could include Item Shop Keeper, Weapon/Armor Shop Keeper, and so on.

I'm also working on a custom battle system (CBS) which will allow for special duels between two characters. Basically it uses a rock/paper/scissors format. Instead, it's Attack/Defend/Desperate Attack. Defend beats Desp Attack, Attack beats Defend, Attack and Attack are equal, and Desp Attack beats Attack. There won't be any magic or anything, just two characters facing off in a one-on-one duel.

Also, the main character will be a new person to GT. He will be nameless as I said before. Basically the character arrives at GT, but finds out that not everything is whta he expected... or something like that.

EDIT: Also, when people talk, their face icon appears beside their text. Everyone will get to have their own icon (it has to be an actual character, not some logo or anything). But I will ask for that later, but I just thought I'd let you know now.

And one final thing... I can import character sprites, so if theres a certain character from another rpg you'd like to be then let me know. Also let me know what role you'd like to take in the Casle HQ... so far I can think of:
Innkeeper
Item Shop Owner
Weapon Shop Owner
Armor Shop Owner
Pub Owner
Gardener
Chef

Not everyone will have a specific role, mind you. Only a few people can do this. It's nothing special really, I just don't recommend you ask for a role if you have other plans for your character.

Basically, the castle is the HQ for the main character and his allies. Whatever the story will be, there will need to be some converging point for all the GT characters that have been recruited. The ones who dont have specific roles will just be residents of the HQ...

Also I just ahd this idea for a minigame. Dylflon mentioned to me yesterday that he wanted his character to be the host of Character Battles. Well, I figure that once you recruit him, an arena will be placed in the castle basement. The player can bet money on who he/she thinks will win. If the players prediction is right, they will gain money. If they are wrong, they will lose money. I'll make the matches random, and if I can I'll even get sprites for them.

So anyway... keep the ideas coming.

Last edited by Crono : 08-19-2003 at 09:35 AM.
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Re: GT RPG
Old 08-19-2003, 11:12 AM   #9
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Pub Owner! Drink the beer my pretties.....DRINK!. But if I don't get the Pub Owner, I can just be a regular person.
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