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Old 05-29-2003, 10:09 PM   #31
vurel
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Quote:
Originally posted by Xantar
I think you may have missed my point here. The Playstation 2 will undoubtedly continue to be the most attractive platform to develop for. But when it comes down to the PSP or the GBA, which do you think developers will choose? Well, the GBA has a vastly larger userbase and is cheaper to develop for. So how's Sony going to get games for the PSP? You might think that they'd negotiate with developers and pull a sort of reverse of Nintendo's tactic (whereas Nintendo said, "Develop for our console or we won't let you develop for our handheld," Sony might put it the other way around). All I'm saying is that tactic won't work.




Yes, I do. And if I'm not mistaken, the PSP will not be anything like a replacement for a DVD player of any kind. Aside from its relatively low resolution screen, it doesn't play DVD size disks.
indeed... I believe GBA games can be written in c++, which was intended to make GBA much easier to develop for than previous Game Boy systems.... I think Sony trying to leverage against a developer-friendly system with a well established user base and a vast library of games ( reverse compatability was a major factor in PS2's advantage over GCN and Xbox.)
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