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Old 09-01-2002, 04:47 PM   #5
D-realJos
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Quote:
Originally posted by Shadow_Link
Though I still don't see how the graphics in that game would enhance the gameplay... Maybe it will contribute to the 'fright' factor, and make that experience of confronting other beings a bit more real .
You're definitely right about the fright factor thing. The developers even said in an interview that their goal is the make Doom3 the scariest game ever made. You'll get a better idea of how things like that enhance a game's quality, by thinking more about the gaming experience you encounter(wider term), rather than gameplay(much more specific term).

I understand that the term "gameplay" is in the title(I wanted to keep it short), sorry about that . But, I tried to refer to "gaming experience" a lot more throughout the topic. I believe that's what count more than anything else, when it's all said and done. The level on which we are able to enjoy games.

like RE. The gameplay didn't really change from the original at all. But, our gaming experience was enhanced considerably.

oh, this isn't to say doom3 is on the list. although, it's not to say it isn't.

Quote:
Anyway, that was another top notch topic Dreal .
Thankyou!

Oh, and DeathsHand, I really can't argue with your personal opinion. I tried to give examples where graphics, computing power, or technology can enhance the gaming experience. If you dind't experience RL, or RE on a entire new and considerably higher level than their original predecessors(even though their gameplay remained the same), I don't know what to say, cept for the fact that; I did! . As for Zelda, I think we'll have to opportunity to experience that game on a level that was never achieved before. How much epic interactive cartoons did you play?

Consequently, wouldn't that be a whole new experience for you? and on a higher level, since it was never done on that scale before? That's the concept here, since either one of these games could suck on release(realistically speaking).

I just think it's stlye will have everything to do with the level on which we'll enjoy it, which includes it's expressiveness, and the feeling it may evoke from the player.
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