Quote:
Originally posted by gekko
Since when was being in development for years, related to rushing? Everything I've read points to rush city.
Halo wasn't rushed like they made it in 6 months, Halo was rushed like they didn't get to do a lot of the stuff they had planned. They cut it down to get it done faster.
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Well, I was thinking the same thing just because a game been in production for years doesn't mean it wasn't rushed *cough SuperMan 64 cough*
On the same token when a game doesn't include everything it has planned it doesn't me it was rushed either, I mean I've never actually seen a game designer say they were able to include everything they wanted. Hence there are generally sequels.