05-24-2002, 11:19 AM
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#16
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Devourer of Worlds
Professor S is offline
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The biggest graphical improvements that could be maade are in lighting and particle effects. Lighting has become such an important aspect of gaming for me since getting the Box. Sometimes I just play Wreckless on the nighttimes levels to see the reflections on the car.
Plus, in Halo... firing your machine gun in the dark? Need I say MORE? 
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05-24-2002, 11:51 AM
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#17
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Former King Of The Arcade
Ric is offline
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Granted lighting effects could be improved, inside buildings though, not outside, unlike Shenmue there is about 1 lite switch on Shenmue 2 so yes that coule be changed. Also interactivity is lessened because of the larger environments in Shenmue 2, that too could be improved.
The lighting effects at the end of the game are pretty damn good as they are though. And thats all I am saying I dont wanna ruin anything for you.
As I said before though I dont think they will make these changes for Shenmue 2, that will probably wait until Shenmue 3.
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05-27-2002, 08:56 AM
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#18
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The sexiest man in Gametavern
fingersman is offline
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Isn't this just a port or something??
Well I'm sure Sega could improve the drawing distance so people dont magically pop up ....hehehe....maybe they could get more men on the screen and improve the textures before the release date...but meh, who knows.
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05-27-2002, 08:58 AM
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#19
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Cheesehead
Bond is offline
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Quote:
Originally posted by fingersman
Isn't this just a port or something??
Well I'm sure Sega could improve the drawing distance so people dont magically pop up ....hehehe....maybe they could get more men on the screen and improve the textures before the release date...but meh, who knows.
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Basically it's a port, but the graphics and sound are spoused to be improved from the Dreamcast version.
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05-27-2002, 11:30 AM
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#20
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Knight
gekko is offline
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Takes em a year to port it. What BS. Something's up. Either MS wants it for the fall sales, or Sega's planning to show some Shenmue III soon after, and want the hype to be there.
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05-27-2002, 01:26 PM
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#21
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Cheesehead
Bond is offline
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Quote:
Originally posted by gekko
Takes em a year to port it. What BS. Something's up. Either MS wants it for the fall sales, or Sega's planning to show some Shenmue III soon after, and want the hype to be there.
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I agree. This should only take a few months. Yet it is taking over a year. Either Sega is adding more features, or Microsoft is doing something special with it.
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05-27-2002, 04:30 PM
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#22
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Former King Of The Arcade
Ric is offline
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I dont think you understand quite how complex many aspects of Shenmue 2 actually are you guys.
First and foremost there's the language and voice acting. There are literally hundreds of people in the game and they all have to be re-voice acted. Not only that but they all usually have quite a lot of different things to say. That in itself will take months.
Another thing is the toy collection, there are something like 20 different capsule toy shops in the game all buying different collections and paying different amounts of money. On top of that there are hundreds of different collections and single toys. That in itself will take some re-working.
Then we have the scores of minigames and different jobs you can do which I wont go into so I dont spoil anything for you.
I am sure there are a bunch of other things that need doing aswell so give them some credit, it's well worth the wait. You are probably right about a little purposeful delay too.
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05-27-2002, 05:08 PM
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#23
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Knight
gekko is offline
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They don't have to redo the voice acting, they can just leave it.
And Capcom remade Resident Evil is less time than this.
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05-27-2002, 05:31 PM
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#24
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Former King Of The Arcade
Ric is offline
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Quote:
Originally posted by gekko
They don't have to redo the voice acting, they can just leave it.
And Capcom remade Resident Evil is less time than this.
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Yes they do you fool, everyone in the Dreamcast Version of Shenmue 2 spoke Japanese, the only English part was the text, they need to convert all the voice acting. Thats gonna take a fair while to do.
You silly monkey.
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05-27-2002, 05:39 PM
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#25
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Cheesehead
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Quote:
Originally posted by Ric
Yes they do you fool, everyone in the Dreamcast Version of Shenmue 2 spoke Japanese, the only English part was the text, they need to convert all the voice acting. Thats gonna take a fair while to do.
You silly monkey.
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I think Ric brings up a good point. I would like to hear something that I can understand. 
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05-27-2002, 05:41 PM
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#26
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Knight
gekko is offline
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Quote:
Originally posted by Ric
Yes they do you fool, everyone in the Dreamcast Version of Shenmue 2 spoke Japanese, the only English part was the text, they need to convert all the voice acting. Thats gonna take a fair while to do.
You silly monkey.
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But they left it that was for a reason. If they wanted it English, they should've changed it back with the DC version.
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05-27-2002, 05:51 PM
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#27
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Former King Of The Arcade
Ric is offline
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I see your point, the reason it wasn't fully converted for the Dreamcast version was because Sega wanted to get it out before they became 3rd party so they didn't finish the translation fully.
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05-28-2002, 01:37 PM
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#28
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The Greatest One
TheGame is offline
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How long did it take Shenume 2 (for dreamcast) to develop alltogether? Then take away 3/4 the ime it took to make the cities and to put together the game engine, and to make all the player models and the story...
It's a PORT... too many aspects of developing a port get knocked off (unless it's to or from Ps2).
If they are taking this much time to do a simple port, there is a problem. Voice acting is the only thing they have to create for this game, everything else is re-made.
I've seen developers make games from the ground up faster than this port... plus this port is to a system that is nearly twice as powerful, and it is showing very little improvement.
Shenume can be the biggest technical wonder ever, but when it's coming to (a LOT) better hardware and it has this much time to be ported, it should look noticably better than the the first game.
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