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Re: Saving Zelda |
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02-21-2012, 07:47 PM
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#1
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Abra Kadabra
Vampyr is offline
Location: Johto
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Re: Saving Zelda
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Originally Posted by Typhoid
I think this is why it won't happen tomorrow:
Not that I think it would be bad for the franchise in the sense of fun-ability and overall awesometasticness - but no company in their right mind would willingly alienate their younger demographic (along with their younger demographic's parents money) simply to make a "darker game".
Probably not until a few more years pass and we are the parents buying the games for our kids - because we won't give a shit. "Our people" are just starting to have kids, so they're still a few years off of being able to comprehend games. I say as soon as our children are 7-9ish, there will be frequently darker games of lighter franchises. Not to say I believe that light cartoon-y games will completely vanish.
Really though with how far games have come, and the things we in general expect from franchises that aren't Zelda or Mario [Because nobody really expects much from them other than "fun", not like you expect from Mass Effect, Fallout, Final Fantasy, GTA, Gran Turismo]- you could do some very different re-imaginations of those cartoony franchises which probably wouldn't do all too bad.
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Saying that the game could be more like Dark Souls in no way suggests it should be a mature game. You can make a game that looks like Wind Waker and has its charm and still be more like Dark Souls.
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This will tie into a larger rant as a whole.
But I absolutely HATE Zelda fans.. I'm not talking people who play the game and stuff.
But the people who dissect the timeline and all that craziness.
And this article is part of the reason why. Ask any 10 people how Nintendo should evolve Zelda, and you'll get 15 different answers. Some folks want it to focus more on puzzles, some more on exploration, others on combat.
Some want a wide variety of gadgets.. but don't want them to be one-off
They want limited gadgets, but hate that you have to keep re-using the same ones.
They want an open and vast world to explore... but it can't be too vast.. to the point of tedium to travel.
You need head-scratching puzzles.. but a way for the game to show you the light
You need more engaging combat.. but you need dumb enemies to mow over.
You want a different setting.. but where's Hyrule Castle and Ganong...
They want it to be different.. but not too diff because they want it to be Ocarina of Time or a Link to the Past... but they don't want it to be those games either.
The collective fanbase has no freaking clue what they want from the series... they just know they want change.
(I also loathe Sonic, Smash Bros and Final Fantasy fans for similar reasons)
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Fine, but series do have to change. FFXIII did it the wrong way, to pretty much universal agreement. Are there an infinite number of opinions on how to change it? Sure.
This guy has one, but the reason I felt it was appropriate for singling out is that he doesn't really advocate radical change, just a return to the core of Zelda. He also doesn't say that the new Zelda games are bad games, just not what Zelda was originally about.
The guy says in the article that a game which has changed in the right way is Mario, and he's absolutely right. Look at Mario Galaxy and compare it to the original Super Mario bros. So many things are different, but there is still that core Mario experience that hasn't changed: jumping. It has also received pretty much universal acclaim.
So some change is required, and if you do it right, people will let you know. You can't really listen to all your fans, because so many people have so many different opinions, but one person with a vision could really accomplish something unique.
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Re: Saving Zelda |
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02-21-2012, 08:10 PM
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#2
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No Pants
KillerGremlin is offline
Location: Friggin In The Riggin
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Re: Saving Zelda
It's a conflicting article for me, because I enjoyed A Link to the Past, I enjoyed Ocarina of Time, I enjoyed Majora's Mask, and I enjoyed Wind Waker. I kind of jumped ship with Twilight Princess...maybe my threshold for "going through the motions" was reached.
It's easy to see how each new Zelda title is basically a rehash of the A Link to the Past formula, with maybe the exception of Majora's Mask.
I don't know how you remedy this. In Metroid Prime, the game alerts you and tells you where you need to go next after you unlock an item. I have to imagine that the author who wrote this article would feel like Metroid Prime suffers from similar issues?
At any rate, Metroid Prime has a cool feature where you can turn off the guide that tells you where to go. So in that sense the world is completely in your hands to explore. Of course, the world is not completely open, you still need new items to explore new parts of the world. Honestly, I don't have an issue with that. In the original Zelda, you needed to unlock new items to fully have access to the overworld. So items are kind of an integral part of the game. I was a bit confused by that part of the article.
I think the author's main point is that Zelda shouldn't be Metroid or Castlevania. Zelda is not a game where you have to get bombs in Dungeon 3 to unlock the next section of the overworld. The game should have epic continuity, and a huge flowing overworld. But you still need to have some non-accessible parts....right?
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Re: Saving Zelda |
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02-21-2012, 08:41 PM
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#3
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Living Legend
BreakABone is offline
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Re: Saving Zelda
Quote:
Originally Posted by Vampyr
Fine, but series do have to change. FFXIII did it the wrong way, to pretty much universal agreement. Are there an infinite number of opinions on how to change it? Sure.
This guy has one, but the reason I felt it was appropriate for singling out is that he doesn't really advocate radical change, just a return to the core of Zelda. He also doesn't say that the new Zelda games are bad games, just not what Zelda was originally about.
The guy says in the article that a game which has changed in the right way is Mario, and he's absolutely right. Look at Mario Galaxy and compare it to the original Super Mario bros. So many things are different, but there is still that core Mario experience that hasn't changed: jumping. It has also received pretty much universal acclaim.
So some change is required, and if you do it right, people will let you know. You can't really listen to all your fans, because so many people have so many different opinions, but one person with a vision could really accomplish something unique.
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And, this goes back to my original point. Everyone has a different definition of what Zelda was originally about.
And a legit case could be made for all camps I feel.
And that's always the problem with "Change" with this franchise.
You said Mario Galaxy is a great evolution of the formula. There are people who believe it is a terrible evolution of the franchise.. I think those people are insane... but they prefer the school of Mario 64.. which emphasized exploration and wide open spaces.. over linearity.
Same with FF XIII, I think the changes made were interesting.. mostly because I think the battle system was an advancement over the turn-based stuff... but I'm in the vast minority with that.
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I loved ramming into animals as they ran away
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Re: Saving Zelda |
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02-23-2012, 05:18 PM
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#4
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No Pants
KillerGremlin is offline
Location: Friggin In The Riggin
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Re: Saving Zelda
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Originally Posted by BreakABone
And, this goes back to my original point. Everyone has a different definition of what Zelda was originally about.
And a legit case could be made for all camps I feel.
And that's always the problem with "Change" with this franchise.
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But how many definitions can you have? The original Zelda was simple....and it pretty much only fits one or two definitions. I think Vampy's article hit the nail on the head in terms of capturing what the original Zelda was all about.
You have to kind of hop in your time machine, and think that people were playing Zelda before Gamefaqs. So there was a learning curve, and element of exploration, and a lot of secrecy. Back in the day finding secrets in video games was much more magical.
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Re: Saving Zelda |
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02-27-2012, 05:20 PM
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#5
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Knight
TheSlyMoogle is offline
Location: Morehead, KY
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Re: Saving Zelda
Don't forget it was also so magical because you remembered all that stuff too. Remember when you found something secret in Zelda or mario or something like that? You remembered it. I can go back and play those games to this day and be walking down a screen in zelda and go "Oh yeah, can't I bomb this wall here for a heart piece?" Bam! Heart piece. Same with Mario and warp pipes and hidden areas.
You also used to talk about these things with other kids you knew. I would see someone on the bus with a game or something and be like "Oh yeah, you ever played that? Oh did you find that heart piece right next to where you start the game? Oh you didn't? Oh you bomb the top wall and it's under the rocks!"
Then the two of you would spend the next couple of weeks discussing secrets of the game.
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