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Re: Are AAA Games Too Long?
Old 07-22-2011, 09:44 PM   #1
BreakABone
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Default Re: Are AAA Games Too Long?

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Originally Posted by Typhoid View Post
This is the saddest stat I have ever seen relating to a video game:



Everyone should finish that game. The very end of that game is the rug that ties the room together.
I think, and GTA kind of backs it up, that open-world games are really difficult to complete just because there's so much stuff that actually keeps you from focusing on your goal.

I think its something Rockstar discovered when the DLC for GTA IV just didn't sell that well.
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Re: Are AAA Games Too Long?
Old 07-22-2011, 10:45 PM   #2
magus113
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Default Re: Are AAA Games Too Long?

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Originally Posted by BreakABone View Post
I think its something Rockstar discovered when the DLC for GTA IV just didn't sell that well.
That's a shame too because I liked playing The Ballad of Gay Tony. Mind you I haven't finished it because I got it in the Steam Rockstar pack and the PC version runs like garbage, but I did like what I played storywise.

I was only able to complete GTA IV because I did nothing but the story missions non-stop. I wasn't about dicking around and killing cops and stuff like that because it was wasteful for me. You lose your weapons, you pay money, and all this other mess that seemed like a waste of time.

Maybe it's just cause I don't like that style of play, although I like sandbox games..I like games with a goal that can be reached. Even in open world games like Fallout New Vegas, the world might be open but unless you keep buying DLC you can eventually do EVERYTHING in the game.

MMOs are things that have to be really good for me to get into because of that.
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Re: Are AAA Games Too Long?
Old 07-23-2011, 12:47 AM   #3
KillerGremlin
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Default Re: Are AAA Games Too Long?

I think GTA could be the ultimate win-win since it has a story mode for the dedicated gamers and a sandbox mode for the people who want to pick it up and just screw around.

Does anyone think that this is just a pitfall of the current gaming market? I really think the stream of games across numerous consoles coupled with the consumerist mindset of "want want want buy buy buy" has created a generation of consumers who own WAY more shit than they can actually consume. It creates huge profit revenues which in turn has lead to a market that continues to turn out games at a pace that is too rapid for any gamer, casual or hardcore, to keep up with. You can't even say it is a quality over quantity issue, because so much stuff gets turned out that good games slip through the cracks.

It's almost like a gaming bubble...
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Re: Are AAA Games Too Long?
Old 07-23-2011, 12:15 PM   #4
Vampyr
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Default Re: Are AAA Games Too Long?

I played the hell out of Morrowind, and never even started the main story.
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Re: Are AAA Games Too Long?
Old 07-23-2011, 05:00 PM   #5
Typhoid
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Default Re: Are AAA Games Too Long?

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Originally Posted by BreakABone View Post
I think, and GTA kind of backs it up, that open-world games are really difficult to complete just because there's so much stuff that actually keeps you from focusing on your goal.


See, that's what pisses me off about the vast majority of gamers these days though. They all just want to bitch and moan about somthing.

"This open-ended world is too large. There's too much to do, and I have too much freedom. I'll never find the time to complete everything!"

But if Rockstar switched up the GTA/RDR style to a singular mission-based style it would be

"This game is too linear. I wish I could roam freely in this game and do whatever the fuck I wanted to do."

Everyone who plays games these days seems to have the attention span of a fucking goldfish, and I find this infinitely frustrating because I enjoy the longer, drawn out games. One of the best experiences I had was playing and beating RDR, and Fallout New Vegas. I fear for my future gaming enjoyment if people constantly bitch about the things they previously bitched to receive. I think people forget that open-world games exist because people hated the tedium of point-to-point action games. Maybe people just want to pay 70 dollars for a 5 hour faux-open world game that presents fake decisions that both result in the same outcome regardless.

Kids these days. Finish your goddamn games. There are kids in Africa having no fun.
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