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Originally Posted by Typhoid
It's not like it's the only unbalanced fighting game.
Like I said before, having around 30 characters that are all 100% equal (or close to) seems 100% retarded to me. If you're going to make a fighting game where everyone is equal, why not just make a game - have only 2 characters, and give them each 50 skins so they all look different. That way it comes down to button-mashing skill, and not character choice.
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Guilty Gear, Blazblue: Continuum Shift, Street Fighter 3rd strike, Melty Blood: Actress Again, Super Street Fighter 4: Arcade Edition
All of these are considered fairly balanced, each character is close enough to the others to give everyone a fair chance. They're all good games. You should try them. Hell even Tekken 6: BR is extremely balanced.
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Originally Posted by Typhoid
Not unsimilar to Marvel Vs. Capcom 3, where Dormammu or Sentinel completely decimates everyone they fight. Don't even get me started on how cheap Wesker is in that game.
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Actually Dormammu is pretty useless except for his assist. Wesker is one of the lower tiered characters, and the general consensus in the community is that every character is extremely playable. Which is fine compared to marvel 2. Well except Viewtiful Joe, he's the worst character in the game, and pretty much unplayable. MvC3 is pretty much balanced right now. It's actually pretty decent if you learn how to play the game.
Magneto, Tron, Amaterasu, Zero, Wolverine... Those are your top 5 characters. Storm is considered pretty beast mode too.
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Originally Posted by Typhoid
In every fighting game (or practically any competition-based game that isn't Pong) things will not be even. This is where the challenge lies. Video games now are so far from challenging that at any hint of unfairness one way or the other gets peoples panties knotted up.
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That's true, no competitive game will ever be balanced, just close to it, like the majority of fighters released these days.
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Originally Posted by Typhoid
"Wah wah, I can't beat my friend in MK/McC/SSF when he plays as ______, this game is so dumb!"
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That actually has nothing to do with this conversation.
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Originally Posted by Typhoid
Remember what you would have done as a kid when your friend kicked your ass as a certain character? You'd practice as your favourite character until you could kick his ass at his own game. Maybe people don't like challenges in video games anymore.
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Actually I've generally never had that problem, as I didn't play competitive fighters until college, and at that point I actually learned what the fuck I was doing. Enough to know that mortal kunglaobat is garbage in terms of being competitive.
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Originally Posted by Typhoid
I don't mind the unbalancing in MK, or even in MvC3 (since I brought that up), variety is good. Especially if you play with your friends, and pick random, where luck may give you a shitty character against a good one, or what-have-you. Then again, I suppose most people that play games now have no idea what losing is like, since most games now are basically idiot and fail-proof.
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The words of a casual. If one of your friends, or even you, decided to actually learn how to play any of the mentioned games, you would realize that it's not quite the case in fighters.
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Originally Posted by Typhoid
And thus ends my pot-induced video game rant.
I was just going off of your quotes by the way, nothing I said was aimed at you.
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Didn't take it as so. I'm heavily involved in the competitive fighting game scene and actually understand it. I assume you play with a group of friends that haven't even bothered to understand the mechanics behind a 30-80% combo in MK, or how to effectively DHC with your team in MvC3.