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Re: Zelda: Skyward Sword
Old 03-06-2011, 01:24 AM   #46
KillerGremlin
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Default Re: Zelda: Skyward Sword

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Originally Posted by BreakABone View Post
I don't get what looks like a more complex and involved combat system looks IDENTICAL to all other Zelda games.

I mean we know for example the shield is used a lot more in this game, even being mapped to its own controls. The sword offers full directional controls, which allows for more than tapping A sword play and enemies.

There's also directional swipes being used in more puzzles and the sorts.
Yeah, in truth Wind Waker's combat system improved the gameplay by quite a bit...or made it more easy (and not easier to play, easier on a difficulty gradient).

The integration of dungeons into the natural, flowing environment is always a good thing too.
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Re: Zelda: Skyward Sword
Old 03-06-2011, 11:39 AM   #47
Vampyr
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Default Re: Zelda: Skyward Sword

This is probably just my Zelda fan-boy coming through, but I cannot imagine a Zelda game being boring.

This could be exactly like the last one and I would still feel like I had entered a land of eternal bliss while playing it.
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Re: Zelda: Skyward Sword
Old 03-07-2011, 11:11 PM   #48
TheSlyMoogle
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Default Re: Zelda: Skyward Sword

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Originally Posted by Vampyr View Post
This is probably just my Zelda fan-boy coming through, but I cannot imagine a Zelda game being boring.

This could be exactly like the last one and I would still feel like I had entered a land of eternal bliss while playing it.
Totally being a fanboy. Twilight Princess was a yawnfest. From the items that were worthless outside the dungeon, to the super repetitive puzzles and enemies. Boring.
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Re: Zelda: Skyward Sword
Old 03-08-2011, 02:44 AM   #49
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Default Re: Zelda: Skyward Sword

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