Quote:
Originally Posted by BreakABone
I don't get what looks like a more complex and involved combat system looks IDENTICAL to all other Zelda games.
I mean we know for example the shield is used a lot more in this game, even being mapped to its own controls. The sword offers full directional controls, which allows for more than tapping A sword play and enemies.
There's also directional swipes being used in more puzzles and the sorts.
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Yeah, in truth Wind Waker's combat system improved the gameplay by quite a bit...or made it more easy (and not easier to play, easier on a difficulty gradient).
The integration of dungeons into the natural, flowing environment is always a good thing too.