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Re: Final Fantasy Megathread
Old 01-15-2011, 05:29 AM   #1
Ginkasa
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Default Re: Final Fantasy Megathread



FFVI Wiki


Originally released in Japan in 1994 for the Super Famicom, FFVI was released later that year in America as FFIII for the Super Nintendo. This was the last game to be re-numbered due to the skipping from I to IV. This was also the very last core FF game to be initially released on a Nintendo system. FFVI focuses on a rebellion group the Returners who battle the Gestahlian Empire. Emperor Gestahl wished to gain the control of the Espers, magical, powerful beings, and start a second War of the Magi. The Returners later battle against the evil clown Kefka Palazzo who wishes only to become a god himself.

FFVI had 14 (!) playable characters in total, more than any other core FF title even to this day:

- Terra Branford: A half-Esper who begins the game in control of the Empire. She breaks free of their mind control, but has no memory prior to her capture. She spends the game learning how to love herself and her split heritage.

- Locke Cole: A thief (excuse me, treasure hunter) who initially rescues Terra from the Empire. He fights for the Returners, but also searches for an artifact to help return a loved one.

- Edgar Roni Figaro: Twin brother to Sabin and King of Figaro. Edgar is very flirtatious. He appears to ally with the Empire, but secretly fights with the Returners.

- Sabin Rene Figaro: Twin brother to Edgar and a master martial artist. Sabin would have shared Figaro's throne with Edgar, but he chose his freedom from the throne and trained in martial arts instead.

- Shadow: A heartless man who would slit his momma's throat for a nickel. Shadow is a mercenary for hire with a mysterious past he only thinks about in his dreams...

- Cyan Garamonde: A noble samurai from the kingdom of Doma, Cyan swore revenge against the Empire for poisoning his kingdom, including his wife and child.

- Gau: A feral child who grew up on the Veldt, Gau is a master at mimicking beasts' attacks.

- Celes Chere: A former general of the Empire, she became disillusioned with the empire and was set for execution before being rescued by Locke.

- Setzer Gabbiani: A vain and materialistic man, Setzer lives for adventure. He initially only joins the Returners because the Empire is bad for his business.

- Mog: Mog is a moogle who has the rare ability to communicate with humans.

- Strago Magus: An elderly mage from Thamas, Strago is very protective of his granddaughter, Relm.

- Relm Arrowny: Strago's granddaughter and a little girl. Relm can create living things with paint and magic.

- Gogo: A strange creature, Gogo is a mimic who... mimics things. S/he doesn't even have a defined gender.

- Umaro: A yeti who has been befriend by Mog.

Gameplay elements unique or introduced in FFVI:

- For the first time you could decide who was in your party. While previous game had multiple characters, the story dictated who were fighting with at any given moment. FFVI, except for a few story sequences, allowed you to choose from any of the available characters for some or all of the slots in your group.

- Several of the above characters didn't have to recruited at all. Most of them could be forgotten about past a certain point in the game. This is the first time in the series there have been "optional" characters, the only other game being VII.

- The Esper system introduced in VI is similar to the Job system in V. Espers, or summons, can be equipped on a character. When this is done, that character learns any spells attached to that Esper via AP points earned at various rates depending on the spell. Characters will also earn various stat boosts upon levelling up depending on the Esper equipped.

- Characters now have abilities specific and unique to them such as Edgar's ability to use Tools or Shadow's ability to throw things.

- Desperation Attacks were introduced. When a character has low HP they have a slight chance, when attacking, to use a rare super attack specific to them. This concept would be expanded in later games. I've never actually had this happen to me; true story.

FFVI has seen a couple of releases over the years:

- As Final Fantasy III for the Super Nintendo.
- As Final Fantasy VI as part of the Final Fantasy Anthology Collection along with FFV. This version added FMV sequences to the beginning and ending of the game.
- On the GBA with a new translation along with a new bonus dungeon and few new Espers.

Interesting note, although the FF games would not feature voice-acting until FFX, FFVI is the first FF game to give a character a voice. While it is not a actual recorded voice, FFVI is the first game to use a sound to represent a character's voice (in this case, a certain infamous laugh).

And, finally, Cid Watch:



Cid Del Norte Marquez for the first time had nothing really to do with the invention of the airship or the party obtaining an airship (that role now going to Setzer). Indeed, Cid is at first an ally to the Empire! He is the inventor of the technology that can turn Espers into magicite. When he learns of the evil role of his technology he assists the Returners. He also raised Celes as his own daughter.

Last edited by Ginkasa : 01-15-2011 at 05:48 AM.
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Re: Final Fantasy Megathread
Old 01-15-2011, 05:46 AM   #2
Ginkasa
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Default Re: Final Fantasy Megathread

Final Fantasy VI is one of my very favorite FFs and one of my favorite games in general, but in some ways my feelings are a little mixed. Let me expand.

The World of Balance is nothing short of a masterpiece. The music, the characters, the tone, the story, the gameplay. All of it just really comes together to create something special. I actually played FFVI pretty late. I played a ROM briefly after I played VII, but it wasn't until it was re-released on the PSX that I played it through. Even playing the ROM, though, it felt really familiar and timeless. I don't know, there's just something about it.

If I were to pick some grievances they would be thus:

1) "Generic" character moments. On those occasions where you can any character with you, so the game chooses to just have generic dialogue that could be given to any character. It might have been system limitation, but I would have liked more character specific dialogue that changed depending on the characters chosen.

2) Some of the character back history moments felt out of place. They were good on their own, they just didn't mesh well with the rest of the story in terms of pacing and placement. They just happen, I guess. It feels odd sometimes.

Those are nitpicks those. Small complaints. Otherwise, the World of Balance is a masterpiece.

The World of Ruin, though, doesn't exactly live up to its name, but isn't quite as good. I enjoy the vignettes each village/character brings and its fun to get some actual non-linearity to an FF game. However, being able to choose who you recruit and bring along means you've got those generic character moments all the time. Once you get past a character's moment to shine you could almost forget their place in the story, you know? Celes starts out as the leader in the WoR, but by the time we get to Kefka's palace I've almost forgotten she was there (as an example).

It also really kills the pacing. I just don't feel the sense of urgency or anything like I did in the WoB. Like I said, the individual moments are good. It was just, by the the time I reach Kefka it feels like just an item on my list. Without a real "Okay let's do this scene" it kind of falls flat. Especially since you can come and go as please, really, with no consequence.

But really, its still a great game. I just think its a little top heavy with pure awesome, if that makes sense.

Another thing I find interesting is the lack of a real definitive "main character." Pretty much every FF game after IV (including III's remake) has one except for this game. Sure, you start with Terra and she's the traditional choice, but you don't really stay focused on her for that long. Soon you're jumping all over the place. Then she's not even accessible for a period of time. You could say Terra's the main character because the story, if not the gameplay, focuses a lot on her, but all bets are off once the WoR hits. Celes fits the role of a main character more there than anyone else. She's there from the beginning and starts to gather everyone up for the assault on Kefka's tower. Sure, she doesn't specifically do anything once you can switch her out, but its possible everyone would have stayed put if Celes had killed herself or just stayed on the island or something. Terra isn't even required to be recruited in the WoR. Her specific role ends with the WoB.

Although, really, most of the characters could be the "main" character if the Square had chosen to focus on them. This is cool, because it really shows how many of them had been fleshed out pretty well.

Anyway, that's really all I have to say on VI.
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Re: Final Fantasy Megathread
Old 01-15-2011, 10:49 AM   #3
Angrist
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Default Re: Final Fantasy Megathread

Quote:
Originally Posted by Ginkasa View Post
And, finally, Cid Watch:

Woah, he really looks like these villains in Fire Emblem Path of Radiance & Radiant Dawn:

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