Re: The GT Front Page Preparation Thread
I guess the problem I have is that stealth mechanics as done by the Metal Gear series cannot be made more realistic. You can take a shooter and make it more realistic in ways that won't punish the player: better ballistics, better AI for enemies and squadmates, more realistic handling of vehicles etc. You can do the same with racers, sports games, flight sims and so on. The result might be a style of gameplay that doesn't appeal to everyone, but it won't actually break the game.
However, to make a stealth game more realistic is to inherently break its gameplay. Metal Gear Solid has a 50 second clock which resets all the guard routines (it's 50 seconds right? It's been a while) rather than having them stay on alert for the rest of the night because they know there is definitely an intruder. And it also doesn't allow the guards to communicate with each other to say things like, "I saw him in this room!" or "He left a dead body here. Now we can trace his path." These are things that would happen in real life, and their absence just keeps hitting the player over the head throughout the game. But if developers fixed that, the game would become impossible.
I understand these games are fun to play. I certainly like them. But I just don't see any way for them to evolve and grow the way they are. That's why I think the days "stay completely unseen" stealth gameplay are numbered while "stay unnoticed" stealth might be the future.
|