Go Back   GameTavern > House Specials > Video Gaming
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next

Re: Metroid: Other M
Old 07-14-2010, 09:44 PM   #24
ZebraRampage
1.618
 
ZebraRampage's Avatar
 
ZebraRampage is offline
Location: Pennsylvania
Now Playing: Borderlands 2
Posts: 2,296
Default Re: Metroid: Other M

Quote:
Originally Posted by Angrist View Post
The Metroid Primes got so boring after a while, because the coolest enemies usually didn't respawn.

If that's what you mean...
I suppose that's one way of putting it. In Super Metroid, when you enter a room, all of the enemies are attacking you, or getting in your way based on what they do, and I guess they do respawn in order for this to happen, so yes, that's probably what was good about it. Maybe in Metroid: The Other M they won't respawn, but what I noticed is that it just had more of the old Metroid feel while going through sections of the world. It had that similar flow. In the Metroid Primes, you could kill whatever you wanted whenever, based on the weapons you had, because you could aim anywhere. I guess there were some restrictions, but you could just stand far away and kill something. They were much slower games, but still great nonetheless.
__________________
Wii Code: 8677-2063-2780-3471
SSBB Code: 3136-7083-6578
Mario Kart Code: 4125-0929-1349
  Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump



All times are GMT -4. The time now is 10:36 PM.


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
GameTavern