Re: Zelda: Skyward Sword
Anyone who says the controls look like shit are jumping on the bandwagon of people who merely watched the Miyamoto demo.
In case any of you have forgotten, MotionPlus requires occasional calibration which involves pointing the remote at the sensor bar. Chances are, Zelda hides its calibration process whenever an item is chosen, and in a conference that large, mobile devices can and do emit a lot of infrared interference. Yeah, I called bullshit when they told people to turn off their wireless, but think about it. Miyamoto not being able to hit one bug with a slingshot when pointer is involved? Be practical.
I understand if motion fighting isn't your cup of tea. That's fine. But for me, it's a step forward for the combat element of the Zelda franchise when you have to swipe at certain angles to defeat enemies who are defending themselves instead of the waggle-kill process that was present in Twilight Princess. Even so, I will always enjoy the reaction-based combat of Ocarina and Majora. I think both work.
I'll be getting my hands on the demo tomorrow and will return with my own impressions. But from what I've heard, the combat is a hell of a lot more responsive than the conference led it to be. (And damn, that part of the conference was painful to watch.)
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