Quote:
Originally Posted by gekko
Exactly, EA and Activision own the remaining companies.
And they announced Pac-Man CE DX, which makes this E3 awesome.
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I'm not sure if you're being sarcastic or not. Anyway, I'm always amused by "end is nigh" articles regarding the gaming industry. Videogames have been dying for the past ten years along with books, TV and movies. Whatever your entertainment venue of choice, they just don't make them like they used to any more. It's too absurd for me to take seriously.
The article that KillerGremlin cites has some relevant facts but draws all the wrong conclusions. Since it's on Cracked, I'm not sure if it's supposed to be taken totally seriously or not, but assuming that it is, it just doesn't hold up to any kind of rigorous analysis. I pointed out the most obvious flaw which is that just because sales of Nintendo, Sony and Microsoft have shrunk doesn't mean the videogame industry is dying. Videogaming these days also includes games on Facebook, cell phones, the iPhone and iPad, Windows and Mac...add all of those together and you have an industry way bigger than the consoles. And somehow, despite the fact that the videogame industry is dying (again), I somehow think you'll find some games here and there that you want to play. So most games out there are crap designed to make a quick buck off of gullible, non-discriminating slackjaws who just want to kill boredom for a little bit rather than appreciate hard work and artistry? Welcome to capitalism. That's what it's like with movies, too, but even the stuffiest critic will tell you that there are lots of movies worth watching every year. You just have to look for them and you have to be open to the fact that there are going to be niche movies which appeal to very few people other than yourself. And that's ok.
It's kind of ironic because the author of the article (David Wong) points out that development budgets for games are way too high and unsustainable. Instead of drawing the obvious conclusion ("Developers need to scale back their ambitions so that their games don't need to sell a million copies to break even"), he bemoans the fact that this means we're going to be seeing more cheap games. Has anybody noticed, by the way, that De Blob is getting a sequel even though the original had sales numbers which would be considered abysmal on the Xbox 360 or PS3? I'm not complaining.
I could go on and on poking holes, but at this point I'm getting the feeling that I'm thinking way more deeply about this than even David Wong wants to. And come to think of it, this whole conversation reads kind of like a half-baked rant. Which is fine. Just don't expect me to take it seriously.